Supporting Learning in the Workplace

Today is the last day for submissions to the Personal Learning Environments Conference being held in July in Barcelona. Here is my abstract for the conference, based on work Pontydysgu are developing through the EU funded Mature project. I will try to post a longer version in the next week or so.

Central to the idea of the Personal Learning Environment is it can assist learners in bringing together and reflecting on all their learning be it form formal education programmes, from work or from home. This would include both formal and informal learning.

According to Jay Cross, around 80 per cent of learning in work is informal. Yet much of the focus for work based learning is on courses, rather than practice. Apprenticeship systems usually combine learning in vocational schools with practice in the workplace but there are often problems in linking up theoretical school based learning with work based practice.

Researchers into organisational learning have focused on how workplaces can be designed to facilitate learning. Barry Nyhan (Nyhan et al, 2003) states “one of the keys to promoting learning organisations is to organise work in such a way that it is promotes human development. In other words it is about building workplace environments in which people are motivated to think for themselves so that through their everyday work experiences, they develop new competences and gain new understanding and insights.”

Yet without support for learning, organizational change may not be sufficient. Vygotsky (1978) has pointed to the importance of support from a More Knowledgable Other to support learning in a Zone of Proximal Development which which is the gap between the “actual developmental level” which a person can accomplish independently and the “potential developmental level” which person can accomplish when they are interacting with others who are more capable peers or adults.

The paper will report on work being undertaken through the EU IST programme to develop a Personal Learning & Maturing Environment (PLME), embedded into the working environment, enabling individuals to engage in maturing activities within the organisation and in wider communities of practice beyond organisational boundaries. The work centres on the design a ‘mini learning activities (Conole, 2008) utilising Technology Enhanced Learning to support learners in a Zone of Proximal Development. These activities will utilise multi media including infographics and Technology Enhanced Boundary Objects (Hoyles at al). Although the mediation of a MKO may be seen as being embodied within the technology, learners will also have access to support through an organisational people tagging service. The PLE applications will be available to learners both through desktop and mobile devices.

References

Barnes S.A., Bimrose J., Brown A., Hoyles C., de Hoyos M., Kent P., Magoulas G., Marris L., Noss R., Poulovassilis A. (undated) Workplace personalised learning environments for the development of employees’ technical communicative skills, Engineering and Physical Sciences Research Council

Conole G., Dyke M., Oliver M., Seale J (2004) Mapping pedagogy and tools for effective learning design, Computers & Education, Volume 43, Issues 1-2, August-September 2004, Pages 17-33 21st Century Learning: Selected Contributions from the CAL 03 Conference

Nyhan, B. Cressey, P. Tomassini, M. Kelleher, M., Poell, R. (2003). Facing up to the learning organisation challenge. Vol. I. Thessaloniki, CEDEFOP

Vygotsky L.(1978) Mind in society: The development of higher psychological processes. Cambridge, MA, Harvard University Press.

More notes on e-Portfolios, PLEs, Web 20 and social software

Some more very quick notes on teaching and learning, e-portfolios and Personal Learning Environments.

Lets start with the old problems of Virtual Learning Environments – yes one problem is that they are not learning environments (in the sense of an active learning process taking place – but rather learning management systems. VLEs are great for enrolling and managing learners, tracking progress and completion and for providing access to learning materials. But the learning most often takes place outside the VLE with the VLE acting as a place to access activities to be undertaken and to report on the results. In terms of social learning, groups are usually organised around classes or assignments.

The idea of Personal Learning environments recognised three significant changes:

  • The first was that of a Personal Learning Network which could be distributed and was not limited by institutional groups
  • The second was the idea that learning could take place in multiple environments and that a PLE could reflect and build on all learning, regardless of whether it contributed to a course the user was enrolled on
  • The third is that learners could use their own tools for learning and indeed those tools, be they online journals and repositries, networks or authoring tools, might also be distributed.

Then lest throw social software and Web 2.0 into the mix. This led to accordances for not just consuming learning through the internet, but for active construction and sharing.

This leads to a series of questions in developing both pedagogies and tools to support (social) learning (in no particular order):

  • How to support students in selecting appropriate tools to support their learning?
  • How to support students in finding resources and people to support their learning?
  • How to support students in reporting or representing their learning?
  • How to support students in identifying and exploring a body of knowledge?
  • How to motivate and support students in progressing their learning?
  • How can informal learning be facilitated and used within formal course outcomes?

How can we reconcile learning through communities of practice (and distributed personal learning networks) with the requirements of formal courses?

I am not convinced those of us who advocate the development of Personal Learning Environments have adequately answered those questions. It is easy to say we need changes in the education systems (and of course we do).

In one sense I think we have failed to recognise the critical role that teachers play in the learning process. Letsg o back to to Vykotsky. Vykotsky called those teachers – or peers – who supported learning in a Zone of Proximal Development as the More Knowledgeable Other. “The MKO is anyone who has a better understanding or a higher ability level than the leaner particularly in regards to a specific task, concept or process. Traditionally the MKO is thought of as a teacher, an older adult or a peer” (Dahms et al, 2007).

But the MKO can also be viewed as a learning object or social software which embodies and mediates learning at higher levels of knowledge about the topic being learned than the learner presently possesses.

Of course learners operate within constraints provided in part by the more capable participants (be it a teacher peer, or software), but an essential aspect of this process is that they must be able to use words and other artefacts in ways that extend beyond their current understanding of them, thereby coordinating with possible future forms of action.

Thus teachers or peers as well as technology play a role in mediating learning.

In terms of developing technology, we need to develop applications which facilitate that process of mediation. Some social software works well for this. If I get stuck on a problem I can skype a friend or shout out on Twitter, There is plenty of evidenced use of Facebook study groups. Yet I am not sure the pedagogic processes and the technology are sufficiently joined up. If I learn from a friend or peer, and use that learning in my practice, how does the process become transparent – both to myself and to others. How can I represent by changing knowledge base (through DIIGO bookmarks, through this blog?). And how can others understand the ideas I am working on and become involved in a social learning process.

I guess the answer lies in the further development of semantic applications which are able to make those links and make such processes transparent. But this requires far greater sophistication than we have yet achieved in developing and understanding Personal Learning Environments,

Pedagogy Frameworks, tools and representations

More on the work in progress. Yesterday I wrote about pedagogy framework for the development of web 2.0 learning environment we are developing for European G8WAY project which aims to support learners in transitions between school and work, school and university and university and work.

In the framework we look at different pedagogic theories. We the look at Conole, Dyke, Oliver and Seale’s model for mapping pedagogy and tools for effective learning design. Based on Activity Theory models of transition process and on a Vygotskian pedagogic approach we aim to try to identify mini learning activities for supporting transitions and to identify social software tools that can support such learning.

The paper by Grainne Conole et al is worth reading in full. But here is a synopsis  of their framework and its representation.

Conole, Dyke, Oliver and Seale (2004), have proposed a toolkit and model for mapping pedagogy and tools for effective learning design. They say “Toolkits are model-based resources that offer a way of structuring users’ engagement that encourages reflection on theoretical concerns as well as supporting the development of practical plans for action (Conole & Oliver, 2002). The models that form the heart of each toolkit consist of representations of a ‘space’, described in terms of qualities, in which theories or approaches can be described.” They emphasise that “the descriptions of these approaches reflect the beliefs of describer. These models are thus best understood as sharable representations of beliefs and of practice, rather than as definitive account of the area (cf. Beetham et al., 2001).”

The framework they propose consists of the following six components:

  • “Individual – Where the individual is the focus of learning.
  • Social – learning is explained through interaction with others (such as a tutor or fellow students), through discourse and collaboration and the wider social context within which the learning takes place.
  • Reflection – Where conscious reflection on experience is the basis by which experience is transformed into learning.
  • Non-reflection – Where learning is explained with reference to processes such as conditioning,preconscious learning, skills learning and memorisation (Jarvis, Holford, & Griffin, 1998).
  • Information – Where an external body of information such as text, artefacts and bodies of knowledge form the basis of experience and the raw material for learning.
  • Experience – Where learning arises through direct experience, activity and practical application.”

They put forward three ways of representing the framework.

The first is as a series of continua:

The second is a three dimensional representation with a cube:

The third emphasises the relationships between the ends of the spectrum in the form of a octahedron:

The affordances of Web 2.0 and the development of Personal Learning Environments

This is work in progress. It is part of a report I am writing for the European G8WAY project which aims to support learners in transitions between school and work, school and university and university and work. The report is focused on the development of  a common pedagogy framework for the development of web 2.0 learning environments, based on clearly defined pedagogy criteria. The aim is to conclude a framework, which enables us to map onto digital media and e-tools with regard to their learning characteristics, such as thinking & reflection, conversation & interaction, experience & activity or evidence & demonstration. This can then be used as the basis against which to benchmark pedagogical principles for any particular learning scenario developed within G8WAY.

I am writing the report in a wiki and attempting to develop a coherent framework for the report. The first section, a draft of which follows below looks at the affordances of Web 2.0 applications and the development of Personal Learning Environment. The next section will briefly summarise pedagogic theories and see how web 2.0 tools can be used to support learning according to different pedagogic approaches. A further section will look at the issue of educational transitions and in particular use Activity Theory to examine the contexts in which learning takes place within transitions. I then want to try using Grainne Conole’s model for mapping pedagogy and tools for effective learning design to map the tools against these contexts and illustrate this with mini learning activities. I will then take my own favourite learning theorist, Vygotsky, and see how his ideas can be used for supporting learners in transitions and how the model can allow the selection of different tools (at least that is the plan :) ).

Anyway here is a very rough draft of the section on Affordances and Personal Learning Environments.

There are changing ideas of how technologies can be used for learning, in part inspired by the emergence of Web 2.0 services and tools, but in part due to a critique of previous generations of learning software. Oliver (2002) points out that although many described instances of elearning claim to draw upon theoretical positions, such as constructivism, few explain how they embody the principles and values of that approach. Attwell has pointed to the difference between espoused pedagogies and the reality of the learning designs.

In part this may be due to lack of confidence and knowledge by teachers in pedagogic approaches to Technology Enhanced Learning. But it may also reflect the affordances in practice of Learning management systems and Virtual Learning Environments. Socio-cultural theories of knowledge acquisition stress the importance of collaborative learning and ‘learning communities’ but Agostini et al. (2003) complain about the lack of support offered by many virtual learning environments (VLEs) for emerging communities of interest and the need to link with official organisational structures within which individuals are working. Ideally, VLEs should link knowledge assets with people, communities and informal knowledge (Agostini et al, 2003) and support the development of social networks for learning (Fischer, 1995). The idea of a personal learning space is taken further by Razavi and Iverson (2006) who suggest integrating weblogs, ePortfolios, and social networking functionality in this environment both for enhanced e-learning and knowledge management, and for developing communities of practice.

Based on these ideas of collaborative learning and social networks within communities of practice, the notion of Personal Learning Environments is being put forward as a new approach to the development of e-learning tools (Wilson et al, 2006)  that are no longer focused on integrated learning platforms such as VLEs. In contrast, these PLEs are made-up of a collection of loosely coupled tools, including Web 2.0 technologies, used for working, learning, reflection and collaboration with others. PLEs can be seen as the spaces in which people interact and communicate and whose ultimate result is learning and the development of collective know-how. A PLE can use social software for informal learning which is learner driven, problem-based and motivated by interest – not as a process triggered by a single learning provider, but as a continuing activity. The ‘Learning in Process’ project (Schmidt, 2005) and the APOSDLE project (Lindstaedt, and Mayer, 2006) have attempted to develop embedded, or work-integrated, learning support where learning opportunities (learning objects, documents, checklists and also colleagues) are recommended based on a virtual understanding of the learner’s context.

However, while these development activities acknowledge the importance of collaboration, community engagement and of embedding learning into working and living processes, they have not so far addressed the linkage of individual learning processes and the further development of both individual and collective understanding as the knowledge and learning processes mature (Attwell. Barnes, Bimrose and Brown, 2008). In order to achieve that transition (to what we term a ‘community of innovation’), processes of reflection and formative assessment have a critical role to play.

Personal Learning Environments are by definition individual. However it is possible to provide tools and services to support individuals in developing their own environment. In looking at the needs of careers guidance advisors for learning Attwell. Barnes, Bimrose and Brown, (2008) say a PLE should be based on a set of tools to allow personal access to resources from multiple sources, and to support knowledge creation and communication. Based on an initial scoping of knowledge development needs, an initial list of possible functions for a PLE have been suggested, including: access/search for information and knowledge; aggregate and scaffold by combining information and knowledge; manipulate, rearrange and repurpose knowledge artefacts; analyse information to develop knowledge; reflect, question, challenge, seek clarification, form and defend opinions; present ideas, learning and knowledge in different ways and for different purposes; represent the underpinning knowledge structures of different artefacts and support the dynamic re-rendering of such structures; share by supporting individuals in their learning and knowledge; networking by creating a collaborative learning environment.

Whilst PLEs may be represented as technology, including applications and services, more important is the idea of supporting individual and group based learning in multiple contexts  and of promoting learner autonomy and control.

Personal Learning Environments offer both the framework and the technologies to integrate personal learning and working and to support learners in transitions. Coneole (2008) suggests a personal working environment and mixture of institutional and self selected tools are increasingly becoming the norm. She says: “Research looking at how students are appropriating technologies points to similar changes in practice: students are mixing and matching different tools to meet their personal needs and preferences, not just relying on institutionally provided tools and indeed in some instances shunning them in favour of their own personal tools.”

Auch a development would appear to reflect the changing ways in which young people are using web 2.0 tools and social software for social and entertainment purposes as well as for learning.

Web 2.0 applications and social software mark a change in our use of computers from consumption to creation. Young people are increasingly using technology for creating and sharing multi media objects and for social networking. A Pew Research study (Lenhart and Madden, 2005) found that 56 per cent of young people in America were using computers for ‘creative activities, writing and posting of the internet, mixing and constructing multimedia and developing their own content. Twelve to 17-year-olds look to web tools to share what they think and do online. One in five who use the net said they used other people’s images, audio or text to help make their own creations. According to Raine (BBC, 2005), “These teens were born into a digital world where they expect to be able to create, consume, remix, and share material with each other and lots of strangers.” VLEs and LMS systems were designed as ‘walled gardens’, to isolate learners within institutional, class and subject bound groups and precisely to prevent the open social networking which characterises the ways in which we are using computers to communicate today.

It is not only that learners are using personal tools to meet their own needs and preferences, but teachers also. Whilst in the past, teachers would need technical support for software applications, the widespread availability of online environments and tools has allowed teachers to move outside of institutional VLEs. A wide range of different social software applications are being used for learning including blogs and wikis, social networks such as ELGG or Buddypress, mico blogging applications, shared presentations and social bookmarking tools. Some teachers have experimented with popular social networks such as Facebook for supporting learning. Many of these were not designed for learning and have simply been appropriated for that purpose. Other software vendors for instance Apple have developed learning specific areas such as iTuneU.

Recent research suggests that students are moving away form desktop applications such as Word to use Cloud applications like Google Documents to save money. These applications also tend to offer enhanced opportunities for collaboration.

Furthermore the development of Open APis allows applications to be embedded – thus it is possible to view Utube videos, to access Twitter and to present slideshows all within a personal blog.

However these developments are not unproblematic. Not all institutional provision can be accessed through a PLE. using multiple tools often means logging in separately to different accounts. There are issues around privacy, online safety and digital identities.

Data created in one application may be difficult to move to another. Online cloud providers may go out of business arising issues of data preservation.

Above all there remain pedagogical issues. With a wide array of potential tools available how do teachers and students choose the best tool for a particular task? Is it possible to look at the affordances for learning of different types of social software and group them? One major issue is the context in which such tools are being used. Later in this report we will suggest ways of understanding the contexts in which learning for transitions is taking place and look at a framework for matching groups of tools to such contexts to facilitate the development of Personal Learning Environments.

Apprenticeships in Computing: a Vygotskian approach?

I am much taken with David Hoover;s Top 5 Tips for Apprentices, based on his book ‘Apprenticeship Patterns‘, and reported on by James Taylor in the O’Reilly Radar blog. Although the book is looking at the Computer Industry the pedagogic approach could hold true for any knowledge intensive industry. Critically Hoover sees computing as a craft skill.

James Turners says:

“According to Hoover, one way to ease the transition into real life development is to use an apprenticeship model. His book draws on his own experience moving from being a psychologist to a developer, and the lessons he’s learned running an apprenticeship program at a company called Obtiva. “We have an apprenticeship program that takes in fairly newcomers to software development, and we have a fairly loose, fairly unstructured program that gets them up to speed pretty quickly. And we try to find people that are high-potential, low credential people, that are passionate and excited about software development and that works out pretty well.”

Hoover bases his approach to apprenticeship on Vykotsky’s idea of a Significant Other Person who he describes as a mentor.

“For people that had had successful careers, they only point back to one or two people that mentored them for a certain amount of time, a significant amount of time, a month, two months, a year in their careers.”

He also points to the potential of a distributed community of practice for personal learning, including finding mentors outside a company the ‘apprentice’ is employed in.

For me personally, I wasn’t able to find a mentor at my company. I was in a company that didn’t really have that many people who were actually passionate about technology and that was hard for me. So what I did is I went to a user group, a local Agile user group or you could go to a Ruby user group or a .net user group, whatever it is and find people that are passionate about it and have been doing it for a long time. I’ve heard several instances of people seeking out to be mentored by the leader, for me that was the case. One of our perspective apprentices right now was mentored by the leader of a local Ruby user group. And that doesn’t necessarily mean you’re working for the person, but you’re seeking them out and maybe you’re just, “Hey, can you have lunch with me every week or breakfast with me every other week.” Even maybe just talking, maybe not even pairing. But just getting exposure to people that have been far on the path ahead of you, to just glean off their insights.

And he points out the value of being that Significant Other Person to those providing the mentoring.

At a certain point in your career, your priorities shift from learning being the most important thing, to delivering software is the most important thing, then mentoring becomes part of your responsibilities. It’s something you take on if you’re following the craftsmanship mentality of apprentice to journeyman to master. And transitioning from apprentice to journeyman, part of that is taking on more responsibility for projects and taking on more responsibility for mentoring.

Although there is no explicit reference to Vygotsky in James Taylor’s review of Hoover’s book, the Top five Tips for Apprentices correspond to Vygotsky’s model of learning through a Zone of Proximal Development.

  1. Understanding where you’re at.
  2. Find mentors who are ahead of you in the field
  3. Find some peers to network with.
  4. Perpetual learning.
  5. Setting aside time to practice

I haven’t read the book but intend to. It is rare to find an such a model for learning in an advanced knowledge based industry like computing. And the drawing of parallels with the craft tradition of apprenticeship provides a potential rich idea for how learning can be organised in today’s society