The Future of Learning Environments

A short conclusion to this weeks mini series of posts on the Future of Learning Environments.

In this series we have argued that the present ‘industrial’ schooling system is fast becoming dysfunctional, neither providing the skills and competences required in our economies nor corresponding to the ways in which we are using the procedural and social aspects of technology for learning and developing and sharing knowledge.We have gone on to propose that the development and use of Personal Learning Networks and Personal Learning Environments can support and mediate individual and group based learning in multiple contexts and promote learner autonomy and control. The role of teachers in such an environment would be to support, model and scaffold learning.

Such an approach will allow the development and exploration of Personal Learning Pathways, based on the interests and needs of the learners and participation in culturally rich collaborative forms of knowledge construction. Such approaches to learning recognise the role of informal learning and the role of context. Schools can only form one part of such collaborative and networked knowledge constellation. Indeed the focus moves from schools as institutional embodiments of learning to focus on the process and forms of learning. Hence institutions must rethink and recast their role as part of community and distributed networks supporting learning and collaborative knowledge development. Indeed, the major impact of the uses of new technologies and social networking for learning is to move learning out of the institutions and into wider society. For schools to continue to play a role in that learning, they too have to reposition themselves within wider social networks and communities. This is a two way process, not only schools reaching outwards, but also opening up to the community, distributed or otherwise, to join in collaborative learning processes.The future development of technology looks likely to increase pressures for such change. Social networks and social networking practice is continuing to grow and is increasingly integrated in different areas of society and economy. At the same time new interfaces to computers and networks are likely to render the keyboard obsolescent, allowing the integration of computers and learning in everyday life and activity. Personal Learning Pathways will guide and mediate progression through this expanded learning environment.

The Challenge to Education

Last year I took part in an excellent confernce in Darmstadt last year on “Interdisciplinary approaches to technology-enhanced learning.” Now they have asked me to contribute to a book based on my presentation on ‘Learning Environments, What happens in Practice?. I will post the book cpater in parts on the blog as I write it, in the hope of gaining feedback from readers.

The first section is entitled ‘The Challenge to Education”

Firstly it should be said that it is not technology per se that poses the challenge to education systems and institutions. It is rather the way technology is being used for communication and for everyday learning within the wider society.

Whilst institutions have largely maintained their monopoly and prestige as bodies awarding certification, one major impact of internet technologies has been to move access to learning and knowledge outside of institutional boundaries. The internet provides ready and usually free access to a wealth of books, papers, videos, blogs, scientific research, news and opinion. It also provides access to expertise in the form of networks of people. Conferences, seminars and workshops can increasingly be accessed online. Virtual worlds offer opportunities for simulations and experimentation.

Id course this begs the question of support for learning although there are increasing numbers of free online courses and communities and bulletin boards for help with problem solving. Schools and universities can no longer claim a monopoly as seats of learning or of knowledge. Such learning and knowledge now resides in distributed networks. Learning can take place in the home, in work or in the community as easily as within schools. Mobile devices also mean that learning can take place anywhere without access to a computer. Whilst previously learning was largely structured through a curriculum, context is now becoming an important aspect of learning.

Technology is also challenging traditional traditional expert contributed disciplinary knowledge as embodied in school curricula. Dave Cormier, (2008) says that the present speed of information based on new technologies has undermined traditional expert driven processes of knowledge development and dissemination. The explosion of freely available sources of information has helped drive rapid expansion in the accessibility of the canon and in the range of knowledge available to learners. We are being forced to re-examine what constitutes knowledge and are moving from expert developed and sanctioned knowledge to collaborative forms of knowledge construction. The English language Wikipedia website, a collaboratively developed knowledge base, had 3,264,557 pages in April, 2010 and over 12 million registered users.

The present north European schooling systems evolved from the needs of the industrial revolutions for a literate and numerate workforce. Schools were themselves modelled on the factory system with fixed starting and finishing times with standardised work tasks and quality systems. Students followed relatively rigid group learning programmes, often based on age and often banded into groups based on tests or examinations. Besides the acquisition of knowledge and skills needed by the economy, schools also acted as a means of selection, to determine those who might progress to higher levels of learning or employment requiring more complex skills and knowledge.

It is arguable whether such a schooling system meets the present day needs of the economy. In many countries there is publicly expressed concerns that schools are failing to deliver the skills and knowledge needed for employment, resorting in many countries in different reform measures. There is also a trend towards increasing the length of schooling and, in some countries, at attempting to increase the percentages of young people attending university.

However the schooling system has been developed above all on homogeneity. Indeed, in countries like the UK, reforms have attempted in increase that homogeneity through the imposition of a standardised national curriculum and regular Standardised Attainment Tests (SATs). Such a movement might be seen as in contradiction to the supposed needs for greater creativity, team work, problem solving, communication and self motivated continuous learning within enterprises today.

Furthermore, the homogeneity of schooling systems and curricula is in stark contrast to the wealth of different learning pathways available through the internet. Whilst the UK government has called for greater personalisation of learning, this is seen merely as different forms of access to a standardised curriculum. The internet offers the promise of Personal Learning Pathways, of personal and collaborative knowledge construction and meaning making through distributed communities.

The schooling system is based on outdated forms of organisation and on an expert derived and standardised canon of knowledge. As such it is increasingly dysfunctional in a society where knowledge is collaboratively developed through distributed networks.

More notes on e-Portfolios, PLEs, Web 20 and social software

Some more very quick notes on teaching and learning, e-portfolios and Personal Learning Environments.

Lets start with the old problems of Virtual Learning Environments – yes one problem is that they are not learning environments (in the sense of an active learning process taking place – but rather learning management systems. VLEs are great for enrolling and managing learners, tracking progress and completion and for providing access to learning materials. But the learning most often takes place outside the VLE with the VLE acting as a place to access activities to be undertaken and to report on the results. In terms of social learning, groups are usually organised around classes or assignments.

The idea of Personal Learning environments recognised three significant changes:

  • The first was that of a Personal Learning Network which could be distributed and was not limited by institutional groups
  • The second was the idea that learning could take place in multiple environments and that a PLE could reflect and build on all learning, regardless of whether it contributed to a course the user was enrolled on
  • The third is that learners could use their own tools for learning and indeed those tools, be they online journals and repositries, networks or authoring tools, might also be distributed.

Then lest throw social software and Web 2.0 into the mix. This led to accordances for not just consuming learning through the internet, but for active construction and sharing.

This leads to a series of questions in developing both pedagogies and tools to support (social) learning (in no particular order):

  • How to support students in selecting appropriate tools to support their learning?
  • How to support students in finding resources and people to support their learning?
  • How to support students in reporting or representing their learning?
  • How to support students in identifying and exploring a body of knowledge?
  • How to motivate and support students in progressing their learning?
  • How can informal learning be facilitated and used within formal course outcomes?

How can we reconcile learning through communities of practice (and distributed personal learning networks) with the requirements of formal courses?

I am not convinced those of us who advocate the development of Personal Learning Environments have adequately answered those questions. It is easy to say we need changes in the education systems (and of course we do).

In one sense I think we have failed to recognise the critical role that teachers play in the learning process. Letsg o back to to Vykotsky. Vykotsky called those teachers – or peers – who supported learning in a Zone of Proximal Development as the More Knowledgeable Other. “The MKO is anyone who has a better understanding or a higher ability level than the leaner particularly in regards to a specific task, concept or process. Traditionally the MKO is thought of as a teacher, an older adult or a peer” (Dahms et al, 2007).

But the MKO can also be viewed as a learning object or social software which embodies and mediates learning at higher levels of knowledge about the topic being learned than the learner presently possesses.

Of course learners operate within constraints provided in part by the more capable participants (be it a teacher peer, or software), but an essential aspect of this process is that they must be able to use words and other artefacts in ways that extend beyond their current understanding of them, thereby coordinating with possible future forms of action.

Thus teachers or peers as well as technology play a role in mediating learning.

In terms of developing technology, we need to develop applications which facilitate that process of mediation. Some social software works well for this. If I get stuck on a problem I can skype a friend or shout out on Twitter, There is plenty of evidenced use of Facebook study groups. Yet I am not sure the pedagogic processes and the technology are sufficiently joined up. If I learn from a friend or peer, and use that learning in my practice, how does the process become transparent – both to myself and to others. How can I represent by changing knowledge base (through DIIGO bookmarks, through this blog?). And how can others understand the ideas I am working on and become involved in a social learning process.

I guess the answer lies in the further development of semantic applications which are able to make those links and make such processes transparent. But this requires far greater sophistication than we have yet achieved in developing and understanding Personal Learning Environments,

Using mobile devices for learning in the workplace

I’ve written a lot recently about the potential of the use of mobile devices in the workplace. Last summer, together with my colleagues John Cook and Andrew Ravenscroft, we coined the term Work Oriented Mobile learning Environment or WoMbLE to try to explain what we were trying to create. And we have written about the design idea and about work based learning. But it seems hard to people to ‘get it’. Can you give us some concrete examples, they ask. We need some use cases, they say. As did the reviewer of a recent paper I submitted for the International Journal of Mobile Learning who was concerned my paper was too abstract (and he or she was right, I suspect). So in revising the paper, I have tried to add some possible examples, all based on funding proposals we have been developing. They are not great, but I guess they are a step in the direction of explaining what we mean and I will try to develop them further in the next few weeks (thanks to all who have contributed in one way or another to developing these ideas).

Use Cases for a Work based Mobile Learning Environment

These use cases have been developed as both as part of our research into designing a WoMbLE and in pursuit of funding possibilities. In all of the use cases context is critical factor, although the nature of context varies form case to case.

1. Use case for computer students on work placement programmes

Time is precious for students on short work placements and experience has shown that these students need immediate help when they are stuck with a problem, for example debugging a Java / C++ program or using Google’s SMTP server for setting up test e-mail systems and setting up paypal payment systems. They normally try to seek help from people at the work place and the university tutors, however they prefer interacting with fellow placement students for trouble shooting and learning from each other’s experience before seeking help from company / academic staff. In the past, they have used Google groups.

The WoMbLE is designed to provide multi-user and multi-media spaces where learners can meet up with co-learners, to allow students to tag fellow students, academic staff and work colleagues (contacts); when a problem arises this service will enable collaborative problem solving. A ‘dialogue game’ service, that can be linked to the tagging of personal competencies, will be available to scaffold students in their active collaboration and ‘on the spot’ problem solving.

2. Use case for the continuing professional development of printers

Despite rapid technological change there are low rates of participation of printers in Continuing Vocational Education and Training (CVET), including traditional e-learning.

The aim is to enhance printers’ participation in CVET though self-directed, work-integrated and community-embedded mobile learning. Innovative pedagogical concepts, technical applications and implementation strategies are designed to provide flexible access to learning and authentic and enjoyable learning experience at work.

The use case addresses the emerging need for on-demand and on-the-job training in Small and Medium Enterprises (SMEs). The integration of work context, mobile learning and online communities enables authentic and immediate learning whenever needed. Combined with relevant, appealing content and services it motivates “non-learners”, intensifies interaction between peers and experts within and outside of the SME, and exploits small amounts of time and space for learning at work. Printers will use mobile devices to engage in discussion forums, blogs and wikis, document demonstrations of individual skills and activities undertaken in work-settings (e.g. video captures of technical trouble-shooting) and share digital artifacts in online communities in relation to real work-specific needs. The “pick and mix” of learning objects enhances both participation and learning outcomes maximizing choices in terms of method, content, place and time. This approach recognizes the diversity and individuality of learning, facilitates meaningful, authentic social learning and enhances motivation to learn.

3. Use case for knowledge services for Careers Information, Advice and Guidance workers

Careers Information, Advice and Guidance workers in the UK work from district offices but are often required to provide guidance for students’ future careers options in dispersed school settings.  They do not always have access to appropriate labour market information and may need to gain information about particular career and education opportunities. In this use case a range of services will be provided through mobile devices to support careers workers finding and collecting appropriate information. The system provides access to specialist databases and to previous work undertaken by colleagues and allows structuring and ranking of resources and artifacts including people and social networks. The system allows users to contribute their own results to the system and support the creation of tags and recommendations, thus developing a shared common knowledge and learning base.

All these use cases involve individuals in learning in a range of different occupations and work based settings. However, they have a number of similar features:

  • The need for continuing learning as part of the work process;
  • The need to solve problems as and when they occur;
  • A requirement for information and knowledge resources;
  • The need for access to people, through social and peer networks;
  • The need to capture contextual learning and share as part of a process of developing a common knowledge and learning resource;
  • The importance of context, including activities and tasks being undertaken, work roles, and location

In initial considerations of technical design for a WoMbLE, discussion centred around the development of a generic learning environment. This was driven by desire to produce a cost effective test bed application and to ensure use of as wide a range of different mobile platforms as possible. The latest thinking has moved towards developing what has been called a Mash Up Personal Learning Environment (MUPPLE) (Wild F. Mödritscher F. and Sigurdarson S., 2008) using widgets and provided through specific applications for different mobile platforms. The widget approach could allow services to be easily tailored for particular use cases, user groups and contexts, whilst still retaining generic service applications.

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Microblogging, learning and Communities of Practice

Pontydysgu is very phappy to be one of the co-organisers of the MicroECoP workshop at the WCC 2010 conference in Brisbane, Australia in September. The following text from the workshop web site explains the background to the workshop. The web site provides details of the call for proposals and key dates in the proposal process. Looking forward to seeing you in Darwin!

Microblogging has become a very popular social networking activity in the recent years. The limitation of 140 characters constrains the user to send concise messages. Twitter and other popular microblogging tools have acted as catalysts for a flurry of new and fast exchange of thoughts and artefacts, and from these activities a new area of research has emerged. There are case studies for the application of microblogging in scientific conferences, educational courses, distributed software engineering teams and corporate project groups.

A number of questions are emerging from the early use of micro-blogs as social networking tools that connect communities of practice and interest. These include: How can microblogs support the development of professional communities of practice? How can microblogs be effectively incorporated into formalised professional learning? How can we measure the optimum levels of engagement necessary for microblogs to be successful social networking tools within professional communities of practice? How are communities of practice enhanced or enriched as a result of the application of microblogs? What about issues of security, privacy and intellectual property – how can these be protected? Do the filtering features on microblogs constitute semantic tools?

The workshop will take place at the WCC 2010 conference in Brisbane, Australia. It focuses on current research trends in the application of microblogging in various domains. The workshop seeks to attract quality research papers that propose solutions to the issues identified above. The workshop also seeks papers that comment how the application of micro-blogging can impact on real life experiences in diverse communities. It aims to bring together scientists and engineers who work on designing and/or developing the above mentioned solutions, as well as practitioners who use and evaluate them in diverse authentic environments.