This years most desired Christmas gift – a Blackberry of course!

I am very fond of saying that we must look at pedagogy first. Technology is just a tool. But of course it is an important tool. And despite all the interest in mobile learning, thus far practice has been limited. One reason for this has been the limitations of the technology. Of course that has changed with the iPhone and the release of other smart phones in the last two years. However these phones are expensive and way beyond the budgets of most students.Many m-learning projects have had to lend smart phones to learners. And most schools still ban the use of students own phones in schooltime.

This could be all about to change. Firstly there seems to be a growing realisation from school and college managers that banning the use of what are effectively mini computers may not be the future way to promote learning. At the same time there are more and more examples of effective practice in using mobile devices in the classroom. Jenny Hughes’ recent blog post on 25 practical ideas for using mobile phones in the classroom is currently the most popular post on this web site. And critically, the price of smart phones is set to fall. In Germany the Palm Pre is on sale for one Euro with a 20 Euro a month contract and the Motorola Droid, named the Milestone in Europe, running the Android operating system is set to go out at the same price. These phones have full support for GPS, wifi etc. and at least in the case of the Milestone, appear less locked down than the iPhone.

Research I have been doing in the UK suggests most young people of 16 and over pay for their own mobile phones from earnings form part time work. Phones are seen as a priority – over and above clothes and entertainment. With this new generation of cheap smart phones it is not difficult to guess that their will be a rapid take up by students. Strangely, gossip suggests that this years most wanted Christmas present is a Blackberry, which is now being seen as a status symbol and fashions statement by school students in the UK.

So – students are getting the phones, teachers are developing the pedagogy. The scene is set to take off. having said all that though, I still think the major impact of mobiles will be for informal learning in work. Advanced mobiles have the potential to allow te recording and reflection on practice in a way we have never yet really been able to do with Technology Enhanced Learning.

Lack of standards a big barrier to development of mobile applications for learning

I am in a workshop at the ‘Alpine Rendezvous’ on “technology-enhanced learning in the context of technological, societal and cultural transformation.” Long words. More interesting stuff than it sounds – though I am struggling with some of the media theory. I am also trying to work out where the theory and practice match – if they do at all.

Anyway, my presentation here was based on work for the Mature-ip project around a Work Oriented MoBile Learning Environment (WOMBLE). And I have focused on work based learning and the potential use of mobile devices. I will post the slides juts as soon as I have recorded an audio track to accompany them. Without that the slides will make little sense. I will also try to provide an overview of the workshop (although that is going to be hard).

For now, just a quick note about hardware and software on mobiles. We really do seem to be back in the grim days of the browser wars. A Work Oriented MoBile Learning Environment would preferably run natively on an iPhone or android phone, or indeed a Symbian or Windows based machine.

The reality is that to develop applications for all the platforms will take too long and cost too much. Therefore we are looking at developing a browser based PLE, using server end and javascript applications.

I have my doubts that this will work. Handling browsers on mobiles is still a clunky experience compared to running native applications. But i see little other choice.

We urgently need standards for phone based applications. the present situation only provides more power to propriatary platforms and pllaication providers.

User-generated content, User-generated contexts and Learning

This is a short video – the first in a new series of Sounds of the Bazaar videos – made as a contribution to a workshop on ‘Technology-enhanced learning in the context of technological, societal and cultural transformation’ being held on November 30 to December 1 in Garmisch-Partenkirchen, Bavaria.

This workshop is organised by Norbert Pachler, the convenor of the London Mobile Learning Group (LMLG) and is being hosted by the EU funded Stellar network. The workshop is looking at the following questions:

  • What relationship is there between user-generated content, user-generated contexts and learning? How can educational institutions cope with the more informal communicative approaches to digital interactions that new generations of learners possess?
  • Learning as a process of meaning-making for us occurs through acts of communication, which take place within rapidly changing socio-cultural, mass communication and technological structures. Does the notion of learner-generated cultural resources represent a sustainable paradigm shift for formal education in which learning is viewed in categories of context and not content? What are the issues in terms of ‘text’ production in terms of modes of representation, (re)contextualisation and conceptions of literacy? Who decides/redefines what it means to have coherence in contemporary interaction?
  • What synergies are there between the socio-cultural ecological approach to mobile learning, which the group has developed through its work to date, with paradigms developed by different TEL communities in Europe?
  • What pedagogical parameters are there in response to the significant transformation of society, culture and education currently taking place alongside technological innovation?

The LMLG sees learning using mobile devices governed by a triangular relationship between socio-cultural structures, cultural practices and the agency of media users / learners, represented in the three domains. The interrelationship of these three components: agency, the user’s capacity to act on the world, cultural practices, the routines users engage in their everyday lives, and the socio-cultural and technological structures that govern their being in the world, we see as an ecology, which in turn manifests itself in the form of an emerging cultural transformation.

I have created a Cloudworks site to support the workshop and you are all invited to participate in the discussions. The site features key questions from a series of background papers, all available on the site and you are invited not only to comment but to add your own links, academic references and additional materials. The discussion is being organised around the following themes:

Look forward to your comments on this site or in the clouds.

Going mobile

Some twelve years or so ago I was at a conference iN hong Kong. One of the sponsored presentations was by a local elearning company who demonstrated their mobile learning platform. I was totally sceptical. The screen was to small I said, no-one would want to learn on a phone.

I was wrong. The thing the Hong Kong developers had got right was the idea that learning happens in context – in their case learning how to play Badminton – and the phone could allow access to learning in real time in any environment. What they got wrong was the lack of any real interaction – this was just a series of very short videos. What has changed is social software allowing interaction between people using mobile devices. Last week I had a meeting in a bar by the sea in Crete. We had one laptop, two ipods and an iphone. The internet cafe had a wireless connection and we were able to go on a virtual tour of a proposed confernce venue through the safari browser and then book our venue through skype. In this case the context was that a group of us from five different countries were in the same place and we wanted to work together.

Over the summer I have been working with colleagues from the Mature project and with Mark van Harmelen on the idea of a mobile PLE based on Mark’s mPLE software. The more I have worked on this, the more I am convinced that mobile devices are integral to the idea of a PLE. But they also provide a challenge, not just to traditional course based education, but to ‘traditional’ notions of educational technology which is still very much wedded to VLE based courses. One of our central ideas is that learners will support each other through the social layers of a PLE and in particular will use such a device for collaborative problem solving in the context that the problem occurs. In such a situation the curriculum is essentially being evolved within the community and resources are co-developed by that community. I am not saying that such an approach will replace traditional education – or that everyone will want to develop their own PLE. But I am convinced the opportunity is there – if educators and educational technologists can grasp the idea of contextual learning using mobile devices.

NB If you are interested in trialling the mPLE contact Mark van Harmelen.

The dimensions of context

In my last post I included excerpts of a paper I have written looking at the development of a Work Oriented MoBile Learning environment (WOMBLE). One of my main interests in such a system is the ability to support contextual learning in different environments. However that poses the problem of developing a model of context. And, I think, such a model needs to be based on a true ontology, rather than merely developing taxonomical lists of, for instance, different competences.

Last night I was discussing this in the pub (a rich contextual environment for learning!) with my friend and colleague Pekka Kamarainen. he came up with the following model – which he calls ‘dimensions of contextual images’ – based on the work of the German sociologist, Ritsert.

Pekka identified three main dimensions of context:

  • location
  • social meaning
  • horizons of practice

Each of these dimensions can be further divided into three categories:

  • normal
  • extended
  • transformative

Taking the dimension of practice this could be developed along the following schema:

  • Normal – what I do in this location
  • extended – what are the rules and norms which apply in this location
  • transformative = what could be done in another way

Similarly for social meaning:

  • normal- everyday life meanings
  • extended – citizenship or societal meaning
  • transformative – potentials for societal change

And for practice:

  • normal – what do I do knowing the basic tenets and operations of this practice
  • extended – what do I know about this practice as a more holistic design
  • transformative – how can this practice be transformed

I am aware that it all sounds a little abstract. But I think such a model could form the basis for an advanced learning design, capable of being implemented through mobile, ambient and context aware devices.