Using Open Data for education

I am excited by the possibility of using linked data to provide new services in education. The new UK government appears to be continuing the previous policy of releasing more government data through the excellent Unlocking Innovation web site, resulting from consultancy by Tim Berners Lee and Nick Shabolt (interestingly today the governement COINS database was opened up providing information on all central and local government spending – see Guardian newspaper web tool for exploring the data).

I have been looking at the possibility of using linked data for providing labour market information for careers advice and guidance. We are considering developing a demonstrator of this for use on a mobile device as part of the European funded Mature-IP project. This is a possible use case I have written for the project.

“Sarah is a Careers Personal Advisor. As part of her bob she visits schools to provide personalised careers guidance for young people. One young person she meets is interested in becoming an occupational therapist..

Sarah checks out in the Connexions knowledge database but discovers there is no relevant and up to date information on becoming an occupational therapist. She uses her mobile phone Careers application to seek information.

Sarah inputs the occupation and the post code of the client.

She is able to access an information sheet from the Jobs4You database about occupational therapy.

She can also see the average wage of occupational therapists both nationally and regionally through an API to the ASHE data available through the UK open government data site.

From  the LMS database she can find out the total number of occupational therapists employed in the UK and the trend in employment over the last ten years and can view the job vacancies as an occupational therapist reported to job centres in Kent over the past ten years. She also has access to a video about the job of an occupational therapist searching the iCould database.

The application tells her possible careers routes to be becoming an occupational therapist from information in the Jobs4U information sheets as well as local courses for occupational therapists using an API to the xcri course information standard.
Sarah is also aware that the national Health Service Careers web site also has information about associated careers and qualification routes. She uses her phone web browser to view that information.

Sarah reviews all the information she has accessed. She provides a short audio report on what she has found out and what she considers is the importance of the information for her client. She reviews the information once more and decides that it is ready to share. She checks with her online diary looking at possible times for a video meeting with her client. She presses share which formats the information in the form of a multi media package, including visualisations of the data, which is sent to her clients mobile phone and offers her client times for a meeting.

Finally Sarah adds key words to her report and uploads it an organisational knowledge based of information about different careers.”

Working, learning and playing in Personal Learning Environments

I have been invited to deliver a keynote presentation at the PLE 2010 conference in July in Barcelona. And the organising committee has asked each of the keynote speakers – the others are Alec Couros, Ismael Peña Lopez and Jordi  Adell to make a short video or slidecast about their presentation. So here is my contribution – hope you like it.

The use of mobile devices for learning and the importance of context

The next in what will, I suspect, be a series of short posts from the Mature project meeting in Barcelona. Last year, the project reviewers asked us to develop more challenging social and technical scenarios for our work around using Information and Computer Technology to support knowledge development and maturing in organisations. As a response to this we started looking at the use of mobile devices for Organisational and Personal Learning Environments.

One key affordance of mobile devices, a number of us felt, was the ability to capture context in learning and knowledge development. Yet exploring and extending our understanding of the nature of context has proved challenging. In terms of mobile applications, the best developed aspect of context is location. Through GPS mobile devices are location aware. This has led to the development of context push services providing information dependent on geographical location. Users are also able to contribute data, for instance reviews of restaurants or services based on location. And GPS has facilitated the development of applications, such as On the Road, which allow users to generate personal stories including multi media, based on their location.

How importance is the context of location for learning. In some cases it obvi9usly is. Mobile devices can be used in museums for example, to provide information about exhibits. John Cook and Carl Smith have experimented with location aware learning tours, for instance for archaeological students visiting a Cistercian Abbey in Yorkshire.

But, in much of our (academic) learning location is not a key context factor. Indeed, one of the attractions of mobile devices is that learning can take place anywhere at any time. However location is important for much work based learning. E-Learning works well for vocational and occupational learning for tasks that involve the use of a computer. In this case we are using a computer to learn about computer based work tasks. Practice and learning are brought together. In other cases it may be possible to simulate work based environments through a computer. But for many work based activities a computer is not involved. In this situation, the use of a computer for learning only takes place away from the actual practice. Mobile devices have the potential to be used in proximity to practice. Furthermore, the ease of use of multi media allows the recording of learning and practice without the intervention of a keyboard. it allows us to ‘show’ and model practice, in ways which are not possible through print media. Thus mobile devices have the ability to capture the context of practice and extents Technology Enhanced Learning into the daily practice of the workplace. In so doing, we can overcome the unsatisfactory separation between formal learning and informal learning. The formal can become informal through practice and the informal, formal through reflection on that practice.

Using mobile devices for learning in the workplace

I’ve written a lot recently about the potential of the use of mobile devices in the workplace. Last summer, together with my colleagues John Cook and Andrew Ravenscroft, we coined the term Work Oriented Mobile learning Environment or WoMbLE to try to explain what we were trying to create. And we have written about the design idea and about work based learning. But it seems hard to people to ‘get it’. Can you give us some concrete examples, they ask. We need some use cases, they say. As did the reviewer of a recent paper I submitted for the International Journal of Mobile Learning who was concerned my paper was too abstract (and he or she was right, I suspect). So in revising the paper, I have tried to add some possible examples, all based on funding proposals we have been developing. They are not great, but I guess they are a step in the direction of explaining what we mean and I will try to develop them further in the next few weeks (thanks to all who have contributed in one way or another to developing these ideas).

Use Cases for a Work based Mobile Learning Environment

These use cases have been developed as both as part of our research into designing a WoMbLE and in pursuit of funding possibilities. In all of the use cases context is critical factor, although the nature of context varies form case to case.

1. Use case for computer students on work placement programmes

Time is precious for students on short work placements and experience has shown that these students need immediate help when they are stuck with a problem, for example debugging a Java / C++ program or using Google’s SMTP server for setting up test e-mail systems and setting up paypal payment systems. They normally try to seek help from people at the work place and the university tutors, however they prefer interacting with fellow placement students for trouble shooting and learning from each other’s experience before seeking help from company / academic staff. In the past, they have used Google groups.

The WoMbLE is designed to provide multi-user and multi-media spaces where learners can meet up with co-learners, to allow students to tag fellow students, academic staff and work colleagues (contacts); when a problem arises this service will enable collaborative problem solving. A ‘dialogue game’ service, that can be linked to the tagging of personal competencies, will be available to scaffold students in their active collaboration and ‘on the spot’ problem solving.

2. Use case for the continuing professional development of printers

Despite rapid technological change there are low rates of participation of printers in Continuing Vocational Education and Training (CVET), including traditional e-learning.

The aim is to enhance printers’ participation in CVET though self-directed, work-integrated and community-embedded mobile learning. Innovative pedagogical concepts, technical applications and implementation strategies are designed to provide flexible access to learning and authentic and enjoyable learning experience at work.

The use case addresses the emerging need for on-demand and on-the-job training in Small and Medium Enterprises (SMEs). The integration of work context, mobile learning and online communities enables authentic and immediate learning whenever needed. Combined with relevant, appealing content and services it motivates “non-learners”, intensifies interaction between peers and experts within and outside of the SME, and exploits small amounts of time and space for learning at work. Printers will use mobile devices to engage in discussion forums, blogs and wikis, document demonstrations of individual skills and activities undertaken in work-settings (e.g. video captures of technical trouble-shooting) and share digital artifacts in online communities in relation to real work-specific needs. The “pick and mix” of learning objects enhances both participation and learning outcomes maximizing choices in terms of method, content, place and time. This approach recognizes the diversity and individuality of learning, facilitates meaningful, authentic social learning and enhances motivation to learn.

3. Use case for knowledge services for Careers Information, Advice and Guidance workers

Careers Information, Advice and Guidance workers in the UK work from district offices but are often required to provide guidance for students’ future careers options in dispersed school settings.  They do not always have access to appropriate labour market information and may need to gain information about particular career and education opportunities. In this use case a range of services will be provided through mobile devices to support careers workers finding and collecting appropriate information. The system provides access to specialist databases and to previous work undertaken by colleagues and allows structuring and ranking of resources and artifacts including people and social networks. The system allows users to contribute their own results to the system and support the creation of tags and recommendations, thus developing a shared common knowledge and learning base.

All these use cases involve individuals in learning in a range of different occupations and work based settings. However, they have a number of similar features:

  • The need for continuing learning as part of the work process;
  • The need to solve problems as and when they occur;
  • A requirement for information and knowledge resources;
  • The need for access to people, through social and peer networks;
  • The need to capture contextual learning and share as part of a process of developing a common knowledge and learning resource;
  • The importance of context, including activities and tasks being undertaken, work roles, and location

In initial considerations of technical design for a WoMbLE, discussion centred around the development of a generic learning environment. This was driven by desire to produce a cost effective test bed application and to ensure use of as wide a range of different mobile platforms as possible. The latest thinking has moved towards developing what has been called a Mash Up Personal Learning Environment (MUPPLE) (Wild F. Mödritscher F. and Sigurdarson S., 2008) using widgets and provided through specific applications for different mobile platforms. The widget approach could allow services to be easily tailored for particular use cases, user groups and contexts, whilst still retaining generic service applications.

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Microblogging, learning and Communities of Practice

Pontydysgu is very phappy to be one of the co-organisers of the MicroECoP workshop at the WCC 2010 conference in Brisbane, Australia in September. The following text from the workshop web site explains the background to the workshop. The web site provides details of the call for proposals and key dates in the proposal process. Looking forward to seeing you in Darwin!

Microblogging has become a very popular social networking activity in the recent years. The limitation of 140 characters constrains the user to send concise messages. Twitter and other popular microblogging tools have acted as catalysts for a flurry of new and fast exchange of thoughts and artefacts, and from these activities a new area of research has emerged. There are case studies for the application of microblogging in scientific conferences, educational courses, distributed software engineering teams and corporate project groups.

A number of questions are emerging from the early use of micro-blogs as social networking tools that connect communities of practice and interest. These include: How can microblogs support the development of professional communities of practice? How can microblogs be effectively incorporated into formalised professional learning? How can we measure the optimum levels of engagement necessary for microblogs to be successful social networking tools within professional communities of practice? How are communities of practice enhanced or enriched as a result of the application of microblogs? What about issues of security, privacy and intellectual property – how can these be protected? Do the filtering features on microblogs constitute semantic tools?

The workshop will take place at the WCC 2010 conference in Brisbane, Australia. It focuses on current research trends in the application of microblogging in various domains. The workshop seeks to attract quality research papers that propose solutions to the issues identified above. The workshop also seeks papers that comment how the application of micro-blogging can impact on real life experiences in diverse communities. It aims to bring together scientists and engineers who work on designing and/or developing the above mentioned solutions, as well as practitioners who use and evaluate them in diverse authentic environments.