Working, learning and playing in Personal Learning Environments

I have been invited to deliver a keynote presentation at the PLE 2010 conference in July in Barcelona. And the organising committee has asked each of the keynote speakers – the others are Alec Couros, Ismael Peña Lopez and Jordi  Adell to make a short video or slidecast about their presentation. So here is my contribution – hope you like it.

Youth culture, identity, ICT and guidance

Another in the occasional series on the use of the internet for Careers Advice, Information and Guidance. This series is based on research undertaken by Jenny Bimrose, Sally Anne Barnes and Graham Attwell for the UK based trust CfBT. If you are interested in reading more, the full report can be downloaded for free from the CfBT web site.

The proliferation of the use of ICT has combined with other factors (like changes in family structure and decline in manufacturing industries) to bring about profound shifts in how young people make sense of themselves. For example, the traditional move from identifying with the family to a single peer group has now been replaced by identifying with family to multiple peer groups, many of which are virtual. ICT also ensures that young people now have access to an instant, international, dynamically-shifting and vast range of stories and forms of knowledge that can inform their identity management. These identities are rarely unified, but rather multiple in nature and increasingly fragmented (Murakami, 2008).

All of this has relevance for young people’s transitions into and through the world of work. The availability of technology influences the way that clients’ access and use guidance services. It also has the potential to support transitions, for example, by helping young people identify transferable skills, help connect them to the job market and support the development of the critical analytic skills for negotiating their way through both their virtual and physical worlds (Riley, 2008). To perform any of these tasks successfully, however, young people are likely to require support from a technologically confident and effective facilitator. It is also suggested that they will also need help with learning how to engage with technology without getting lost or overwhelmed, as well as protection from bullying facilitated by technology, invasion of privacy and advertising (Riley, 2008). Even where the role of ICT expands to respond to the needs of young people in transition there is, therefore, a continuing need for professional support for Careers Personal Advisors

This professional support will need to adapt and accommodate the different requirements that young people have of technology. A fourfold typology that emerged from recent research helps us appreciate the levels of differentiation that occur in the engagement with ICT amongst young people. These four types of relationships comprise:

  • Digital pioneers – advanced and innovative users of the potential of technology;
  • Creative producers – building websites, positing movies, photos and music to share with friends and family;
  • Everyday communicators – making their lives easier through texting and MSN; and
  • Information gatherers – typically Google and Wikipedia addicts, for whom cutting and pasting are a way of life.

(Green & Hannon, 2007, p.11)

These styles that young people have of interacting with technology need to be considered when designing and implementing internet-based services for young people, though a crucial factor in implementing effective guidance services will be the Personal Advisors and their managers. They typically see the world very differently from their clients and yet it is often these adults who mediate the type of ICT used in guidance and the ways it should be used. The relative lack of impact of technology in education to date highlights not only the importance of providing young people with a more active and central voice in determining the nature and role of ICT in their learning experiences, but also the need to shift away from focusing too much on hardware and more towards relationships, networks and skills (Attwell, Cook and Ravenscroft, 2009; Green and Hannon, 2007; Riley, 2008).

References

Attwell, G., Cook, J., and Ravenscroft, A. (2009). Appropriating technologies for contextual knowledge: Mobile Personal Learning Environments. Paper presented at the Proceedings of the Second World Congress on the Information Society.

Green, H., and Hannon, C. (2007). Their Space: Education for a digital generation. London: Demos. Retrieved 3 August 2009, from http://www.demos.co.uk/files/Their%20space%20-%20web.pdf

Murakami, K. (2008). Re-imagining the future: young people’s construction of identities through digital storytelling. London: DCSF/Futurelab. Retrieved 4 August 2009, from http://www.beyondcurrenthorizons.org.uk/wp-content/uploads/final_murakami_youngpeoplesdigitalstorytelling_20081201_jb2.pdf

Riley, S. (2008). Identity, community and selfhood: understanding the self in relation to contemporary youth cultures. London: Futurelab/DCSF. Retrieved 4 August 2009, from http://www.beyondcurrenthorizons.org.uk/wp-content/uploads/final_riley_identitycommunityselfhood_20081201_jb.pdf

Vygotsky and the pedagogcy of e-learning – the conference version

This week is the deadline for applications for Online Educa Berlin. Online Educa may not be the most prestigious of educational research conferences, but it is a great crack. So, I went to make a proposal. Obviously, the Educa people have been giving some serious thought to how to improve the quality of presentations (they are even asking for examples of your PowerPoint slides) And they have a completely new application form which I quite like. It starts off innocuously enough, asking fro a 500 word abstract. Here’s mine – on (no surprises here), Vygosky.

“Pedagogic approaches to e-learning remain problematic. Whilst many researchers have proposed constructivist approaches to learning, in reality there remains a gap between espoused and actual uses of Technology for learning. Technology has tended to be introduced within the present paradigms of educational and institutional organisation and management. Educational technology has focused on the management of learning rather than active learning.

This is the more so when it comes to work based learning where technology has been seen primarily as an extension of exiting training practices.

This presentation will explore research and development vbeing undertaken though a number of European projects including the Research Programme funded Mature project on knowledge maturing and the Lifelong Learning Programme G8WAY project. Both are seeking to develop new pedagogic approaches to learning using social software and web 2.0 – the first for knowledge development and maturing and the second for supporting  young people in educational transitions.

Both projects are seeking to develop and implement Personal Learning Environments  as a new approach to the development of e-learning tools (Wilson et al, 2006) that are no longer focused on integrated learning platforms such as VLEs or course management systems. In contrast, these PLEs are made-up of a collection of loosely coupled tools, including Web 2.0 technologies, used for working, learning, reflection and collaboration with others. PLEs can be seen as the spaces in which people interact and communicate and whose ultimate result is learning and the development of collective know-how. A PLE can use social software for informal learning which is learner driven, problem-based and motivated by interest – not as a process triggered by a single learning provider, but as a continuing activity.

Both projects are also seeking to develop new pedagogic approaches to social learning and knowledge development and sharing.

The presentation will examine the work of the Russian phschologist, Vygotsky, Vygotsky’s research focused on school based learning. He developed the idea of the Zone of Proximal Development (ZPD) which is the gap between “actual developmental level” which children can accomplish independently and the “potential developmental level” which children can accomplish when they are interacting with others who are more capable peers or adults.

In Vygotsky’s view, interactions with the social environment, including peer interaction and/or scaffolding, are important ways to facilitate individual cognitive growth and knowledge acquisition.

Vygotsky also emphasized the importance of the social nature of imagination play for development. He saw the imaginary situations created in play as zones of proximal development that operate as mental support system (Fleer, 2008).

Vygotsky stressed the importance of support for learning through a More Knowledge Other, a teacher or peer, This idea corresponds to the use of Personal Learning Networks to suppoort learning.

The paper will examine how the work of Vygostky, including the idea of scaffolding learning, can be used to develop pedagogic approaches to informal and self motivated learning and how it can assist us in developing learning environments including in the school and in the workplace.”

Then the questions get hard. In addition, they say, teh conference will be focusing on practical outcomes – so all proposals will need to answer four key questions. What did we do> Why? With what results> With what impact? Here is my answer.

“Although this may seem a theoretical presentation it is not intended as such. Instead I wish to make the links between pedagogy and practice in a vivid and radical way..

What did we do?

We researched pedagogic approaches to learning looking in particular at how young people use computers and Web 2.0 for learning and sought to explain, make sense and meanings from this.We went on to design and develop tools for social learning (a PLE) in communities of practice and in the workplace and are currently evaluating the use of those tools. We also established processes of developing ‘mini learning activities’ to scaffold learning within a Zone of Proximal Development. We provided tools to support peer group learning and collaboration. We developed workshops for teachers and others who support learning to explain how to use such a pedagogic approach and to use the tools.We told others about our ideas at Online Educa Berlin!

Why did we do it?

We observed a growing gap between the ways in which young people (and not just young people) use computers for work and for play and for learning and the pedagogic and institutional approaches to education in schools and in the workplace. We looked for pedagogic theories which could support the social construction of learning and learning through Personal Learning Networks and in communities of practice.

We were seeking to develop new pedagogic approaches which could support informal learning and lifelong learning and bring together learning from the school, from home and from the workplace. We wanted to stimulate curiosity and release the creative potential of learners.

With what results?

It is really to early to tell. There is growing interest in our pedagogic approach from researchers and developers. And our early evaluation of designs with users are favourable. Teachers too are increasingly adopting our approach to social land creative learning. We have a number of pilots currently running with early adopters participating. By the time of the conference we will be able to show much more of our work and the results of our trials.

With what impact?

At one level we can point to a high impact. People are interested in our approach to learning. We have many teachers and trainers signing up for workshops. A number of projects are adopting this approach. Evaluation work with enterprises – so called application partners – is encouraging. But the real impact can only be measured over a longer time period. Will  this be just interesting project and research work which never moves beyond a pilot stage or can we change practice on a wider level. We think we can!”

And finally they ask for web references and multimedia! Here you go.

Pontydysgu blogs posts on Vygotsky – http://www.pontydysgu.org/?s=vygotsky

Pontydysgu wiki on Vyrgotsky – http://opendistancelearning.pbworks.com/Vygotsky-Resources

Video of presentation at debate on PLEs – http://www.youtube.com/watch?v=WW9SGNYr37s

Slidecast – PLEs: the future of Learning – http://www.slideshare.net/GrahamAttwell/personal-learning-enviroments-the-future-of-education-presentation

Mature project – www.mature-ip.eu

G8WAY project -  g8way.0u.nt

The use of mobile devices for learning and the importance of context

The next in what will, I suspect, be a series of short posts from the Mature project meeting in Barcelona. Last year, the project reviewers asked us to develop more challenging social and technical scenarios for our work around using Information and Computer Technology to support knowledge development and maturing in organisations. As a response to this we started looking at the use of mobile devices for Organisational and Personal Learning Environments.

One key affordance of mobile devices, a number of us felt, was the ability to capture context in learning and knowledge development. Yet exploring and extending our understanding of the nature of context has proved challenging. In terms of mobile applications, the best developed aspect of context is location. Through GPS mobile devices are location aware. This has led to the development of context push services providing information dependent on geographical location. Users are also able to contribute data, for instance reviews of restaurants or services based on location. And GPS has facilitated the development of applications, such as On the Road, which allow users to generate personal stories including multi media, based on their location.

How importance is the context of location for learning. In some cases it obvi9usly is. Mobile devices can be used in museums for example, to provide information about exhibits. John Cook and Carl Smith have experimented with location aware learning tours, for instance for archaeological students visiting a Cistercian Abbey in Yorkshire.

But, in much of our (academic) learning location is not a key context factor. Indeed, one of the attractions of mobile devices is that learning can take place anywhere at any time. However location is important for much work based learning. E-Learning works well for vocational and occupational learning for tasks that involve the use of a computer. In this case we are using a computer to learn about computer based work tasks. Practice and learning are brought together. In other cases it may be possible to simulate work based environments through a computer. But for many work based activities a computer is not involved. In this situation, the use of a computer for learning only takes place away from the actual practice. Mobile devices have the potential to be used in proximity to practice. Furthermore, the ease of use of multi media allows the recording of learning and practice without the intervention of a keyboard. it allows us to ‘show’ and model practice, in ways which are not possible through print media. Thus mobile devices have the ability to capture the context of practice and extents Technology Enhanced Learning into the daily practice of the workplace. In so doing, we can overcome the unsatisfactory separation between formal learning and informal learning. The formal can become informal through practice and the informal, formal through reflection on that practice.

How we use technology and the Internet for learning

Here is the other part of the paper on the future of learning environments which I serialised on this web site last week. In truth it is the section I am least happy with. My point is that young people (and not just young people) are using social software and Web 2.0 technologies for work, play and learning outside institutions. Furthermore the pedagogic approaches to such (self-directed) learning are very different than the pedagogic approaches generally adopted in schools and educational institutions. Social networking is increasingly being used to support informal learning in work. The issue is how to show this. there are a wealth of studies and reports – which ones should I cite. And I am aware that there is a danger of just choosing reports which back up my own ideas. Anyway, as always, your comments are very welcome.

Web 2.0 and Bricolage

Web 2.0 applications and social software mark a change in our use of computers from consumption to creation. A series of studies and reports have provided rich evidence of the ways young people are using technology and the internet for socialising, communicating and for learning. Young people are increasingly using technology for creating and sharing multi media objects and for social networking. A Pew Research study (Lenhart and Madden, 2005) found that 56 per cent of young people in America were using computers for ‘creative activities, writing and posting of the internet, mixing and constructing multimedia and developing their own content. Twelve to 17-year-olds look to web tools to share what they think and do online. One in five who use the net said they used other people’s images, audio or text to help make their own creations. According to Raine (BBC, 2005), “These teens were born into a digital world where they expect to be able to create, consume, remix, and share material with each other and lots of strangers.”

Such a process of creation, remixing and sharing is similar to Levi Struass’s idea of bricolage as a functioning of the logic of the concrete. In their book ‘Introducing Levi Strauus and Structural Anthropology’, Boris Wiseman and Judy Groves explains the work of the bricoleur:

“Unlike the engineer who creates specialised tools and materials for each new project that he embarks upon, the bricoleur work with materials that are always second hand.

In as much as he must make do with whatever is at hand, an element of chance always enters into the work of the bricoleur……

The bricoleur is in possession of a stock of objects (a “treasure”). These possess “meaning” in as much as they are bound together by a set of possible relationships, one of which is concretized by the bricoleur’s choice”.

Young people today are collecting their treasure to make their own meanings of objects they discover on the web. In contrast our education systems are based on specialised tools and materials.

Social networking

It is not only young people who are using social networks for communication, content sharing and learning. A further survey by Pew Internet (Lenhart, 2009) on adults use of social networking sites found:

  • 79% of American adults used the internet in 2009, up from 67% in Feb. 2005
  • 46% of online American adults 18 and older use a social networking site like MySpace, Facebook or LinkedIn, up from 8% in February 2005.
  • 65% of teens 12-17 use online social networks as of Feb 2008, up from 58% in 2007 and 55% in 2006.
  • As of August 2009, Facebook was the most popular online social network for American adults 18 and older.
  • 10-12% are on “other” sites like Bebo, Last.FM, Digg, Blackplanet, Orkut, Hi5 and Match.com?

Lest this be thought to be a north American phenomena, Ewan McIntosh (2008) has provided a summary of a series of studies undertaken in the UK (Ofcom Social Networking Research, the Oxford Internet Institute’s Internet Surveys, Ofcom Media Literacy Audit).

The main use of the internet by young people, by far, is for learning: 57% use the net for homework, saying it provides more information than books. 15% use it for learning that is not ’school’. 40% use it to stay in touch with friends, 9% for entertainment such as YouTube.

Most users of the net are using it at home (94%), then at work (34%), another persons house (30%) or at school (16%). Only 12% use public libraries and 9% internet cafés. Most people’s first exposure to the web is at home.

A further survey into the use of technology for learning in Small and Medium Enterprises found few instances of the use of formal educational technologies (Attwell, 2007). But the study found the widespread everyday use of internet technologies for informal learning, utilizing a wide range of business and social software applications. This finding is confirmed by a recent study on the adoption of social networking in the workplace and Enterprise 2.0 (Oliver Young G, 2009). The study found almost two-thirds of those responding (65%) said that social networks had increased either their efficiency at work, or the efficiency of their colleagues. 63% of respondents who said that using them had enabled them to do something that they hadn’t been able to do before. The survey of based on 2500 interviews in five European countries found the following percentage of respondents reported adoption of social networks in the workplace:

  • Germany – 72%
  • Netherlands – 67%
  • Belgium – 65%
  • France – 62%
  • UK – 59%

Of course such studies beg the question of the nature and purpose of the use of social software in the workplace. The findings of the ICT and SME project, which was based on 106 case studies in six European countries (Attwell, 2007) focused on the use of technologies for informal learning. The study suggested that although social software was used for information seeking and for social and communication purposes it was also being widely used for informal learning. In such a context:

  • Learning takes place in response to problems or issues or is driven by the interests of the learner
  • Learning is sequenced by the learner
  • Learning is episodic
  • Learning is controlled by the learner in terms of pace and time
  • Learning is heavily contextual in terms of time, place and use
  • Learning is cross disciplinary or cross subject
  • Learning is interactive with practice
  • Learning builds on often idiosyncratic and personal knowledge bases
  • Learning takes place in communities of practice

It is also worth considering the growing use of mobile devices. A recent Pew Internet survey (Lenhart et al, 2010) found that of the 75% of teens who own cell phones in the USA, 87% use text messaging at least occasionally. Among those texters:

  • Half of teens send 50 or more text messages a day, or 1,500 texts a month, and one in three send more than 100 texts a day, or more than 3,000 texts a month.
  • 15% of teens who are texters send more than 200 texts a day, or more than 6,000 texts a month.
  • Boys typically send and receive 30 texts a day; girls typically send and receive 80 messages per day.
  • Teen texters ages 12-13 typically send and receive 20 texts a day.
  • 14-17 year-old texters typically send and receive 60 text messages a day.
  • Older girls who text are the most active, with 14-17 year-old girls typically sending 100 or more messages a day or more than 3,000 texts a month
  • However, while many teens are avid texters, a substantial minority are not. One-fifth of teen texters (22%) send and receive just 1-10 texts a day or 30-300 a month.

Once more, of those who owned mobile phones:

  • 83% use their phones to take pictures.
  • 64% share pictures with others.
  • 60% play music on their phones.
  • 46% play games on their phones.
  • 32% exchange videos on their phones.
  • 31% exchange instant messages on their phones.
  • 27% go online for general purposes on their phones.
  • 23% access social network sites on their phones.
  • 21% use email on their phones.
  • 11% purchase things via their phones.

It is not just the material and functional character of the technologies which is important but the potential of the use of mobile devices to contribute to a new “participatory culture” (Jenkins at al). Jenkins at al define such a culture as one “with relatively low barriers to artistic expression and civic engagement, strong support for creating and sharing one’s creations, and some type of informal mentorship whereby what is known by the most experienced is passed along to novices… Participatory culture is emerging as the culture absorbs and responds to the explosion of new media technologies that make it possible for average consumers to archive, annotate, appropriate, and recirculate media content in powerful new ways.”

Thus we can see the ways in which technology and the internet is being used for constructing knowledge and meaning through bricolage and through developing and sharing content. This takes place through extended social networks which both serve for staying in touch with friends but also for seeking information and for learning in a participatory culture.