Rethinking e-Portfolios

The second in my ‘Rethinking’ series of blog posts. This one – Rethinking e-portfolios’ is the notes for a forthcoming book chapter which I will post on the Wales wide Web when completed..

Several years ago, e-portfolios were the vogue in e-learning research and development circles. Yet today little is heard of them. Why? This is not an unimportant question. One of the failures of the e-learnng community is our tendency to move from one fad to the next, without ever properly examining what worked, what did not, and the reasons for it.

First of all it is important to note that  there was never a single understanding or approach to the development and purpose of an e-Portfolio. This can largely due be ascribed to different didactic and pedagogic approaches to e-Portfolio development and use. Some time ago I wrote that “it is possible to distinguish between three broad approaches: the use of e-Portfolios as an assessment tool, the use of e-Portfolios as a tool for professional or career development planning (CDP), and a wider understanding of e-Portfolios as a tool for active learning.”

In a paper presented at the e-Portfolio conference in Cambridge in 2005 (Attwell, 2005), I attempted to distinguish between the different process in e-Portfolio development and then examined the issue of ownership for each of these processes.

eport

The diagramme reveals not only ownership issues, but possibly contradictory purposes for an e-Portfolio. Is an e-Portfolio intended as a space for learners to record all their learning – that which takes place in the home or in the workplace as well as in a course environment or is it a place or responding to prescribed outcomes for a course or learning programme? How much should a e-Portfolio be considered a tool for assessment and how much for reflection on learning? Can tone environment encompass all of these functions?

These are essentially pedagogic issues. But, as always, they are reflected in e-learning technologies and applications. I worked for a whole on a project aiming to ‘repurpose the OSPI e-portfolio (later merged into Sakai) for use in adult education in the UK. It was almost impossible. The pedagogic use of the e-Portfolio, essentially o report against course outcomes – was hard coded into the software.

Lets look at another, and contrasting, e-Portfolio application, ELGG. Although now used as a social networking platform, in its original incarnation ELGG stared out as a social e-portfolio, originating in research undertaken by Dave Tosh on an e-portfolio project. ELGG essentially provided for students to blog within a social network with fine grained and easy to use access controls. All well and good: students were not restricted to course outcomes in their learning focus. But when it came to report on learning as part of any assessment process, ELGG could do little. There was an attempt to develop a ‘reporting’ plug in tool but that offered little more than the ability to favourite selected posts and accumulate them in one view.

Mahara is another popular open source ePortfolio tool. I have not actively played with Maraha for two years. Although still built around a blogging platform, Mahara incorporated a series of reporting tools, to allow students to present achievements. But it also was predicated on a (university) course and subject structure.

Early thinking around e-Portfolios failed to take into account the importance of feedback – or rather saw feedback as predominately as coming from teachers. The advent of social networking applications showed the power of the internet for what are now being called personal Learning networks, in other words to develop personal networks to share learning and share feedback. An application which merely allowed e-learners to develop their own records of learning, even if they could generate presentations, was clearly not enough.

But even if e-portfolios could be developed with social networking functionality, the tendency for institutionally based learning to regard the class group as the natural network, limited their use in practice. Furthermore the tendency, at least in the school sector, of limited network access in the mistaken name of e-safety once more limited the wider development of ‘social e-Portfolios.”

But perhaps the biggest problem has been around the issue of reflection. Champions have lauded e-portfolios as a natural tools to facilitate reflection on learning. Helen Barrett (2004) says an “electronic portfolio is a reflective tool that demonstrates growth over time.” Yet  are e-Portfolios effective in promoting reflection? And is it possible to introduce a reflective tool in an educations system that values the passing of exams through individual assessment over all else? Merely providing spaces for learners to record their learning, albeit in a discursive style does not automatically guarantee reflection. It may be that reflection involves discourse and tools for recording outcomes offer little in this regard.

I have been working for the last three years on developing a reflective e-Portfolio for a careers service based din the UK. The idea is to provide students an opportunity to research different career options and reflect on their preferences, desired choices and outcomes.

We looked very hard at existing opens source e-portfolios as the basis for the project, nut could not find any that met our needs. We eventually decided to develop an e-Portfolio based on WordPress – which we named Freefolio.

At a technical level Freefolio was part hack and part the development of a plug in. Technical developments included:

  • The ability to aggregate summaries of entries on a group basis
  • The ability add custom profiles to see profiles of peers
  • Enhanced group management
  • The ability to add blog entries based on predefined xml templates
  • More fine grained access controls
  • An enhanced workspace view

Much of this has been overtaken by subsequent releases of WordPress multi user and more recently Buddypress. But at the time Freefolio was good. However it did  not work in practice. Why? There were two reasons I think. Firstly, the e-Portfolio was only being used for careers lessons in school and that forms too little a part of the curriculum to build a critical mass of familiarity with users. And secondly, it was just too complex for many users. The split between the front end and the back end of WordPress confused users. The pedagogic purpose, as opposed to the functional use was too far apart. Why press on something called ‘new post’ to write about your career choices.

And, despite our attempts to allow users to select different templates, we had constant feedback that there was not enough ease of customisation in the appearance of the e-Portfolio.

In phase two of the project we developed a completely different approach. Rather than produce an overarching e-portfolip, we have developed a series of careers ‘games; to be accessed through the Careers company web site. Each of the six or so games, or mini applications we have developed so far encourages users to reflect on different aspects of their careers choices. Users are encouraged to rate different careers and to return later to review their choices. The site is yet to be rolled out but initial evaluations are promising.

I think there are lessons to be learnt from this. Small applications that encourage users to think are far better than comprehensive e-portfolios applications which try to do everything.

Interestingly, this view seems to have concur with that of CETIS. Simon Grant points out: “The concept of the personal learning environment could helpfully be more related to the e-portfolio (e-p), as both can help informal learning of skills, competence, etc., whether these abilities are formally defined or not.”

I would agree: I have previously seen both as related on a continuum, with differing foci but similar underpinning ideas. However I have always tended to view Personal Learning Environments as a pedagogic capproach, rather than an application. Despite this, there have been attempts to ‘build a PLE’. In that respect (and in relation to rethinking e-Portfolios) Scott Wilson’s views are interesting. Simon Grant says: “As Scott Wilson pointed out, it may be that the PLE concept overreached itself. Even to conceive of “a” system that supports personal learning in general is hazardous, as it invites people to design a “big” system in their own mind. Inevitably, such a “big” system is impractical, and the work on PLEs that was done between, say, 2000 and 2005 has now been taken forward in different ways — Scott’s work on widgets is a good example of enabling tools with a more limited scope, but which can be joined together as needed.”

Simon Grant goes on to say the ““thin portfolio” concept (borrowing from the prior “personal information aggregation and distribution service” concept) represents the idea that you don’t need that portfolio information in one server; but that it is very helpful to have one place where one can access all “your” information, and set permissions for others to view it. This concept is only beginning to be implemented.”

This is similar to the Mash Up Personal Learning Environment, being promoted in a number of European projects. Indeed a forthcoming paper by Fridolin Wild reports on research looking at the value of light weight widgets for promoting reflection that can be embedded in existing e-learning programmes. This is an interesting idea in suggesting that tools for developing an e-Portfolio )or for that matter, a PLE can be embedded in learning activities. This approach does not need to be restricted to formal school or university based learning courses. Widgets could easily be embedded in work based software (and work flow software) and our initial investigations of Work Oriented Personal Learning Environments (WOMBLES) has shown the potential of mobile devices for capturing informal and work based learning.

Of course, one of the big developments in software since the early e-Portfolio days has been the rise of web 2.0, social software and more recently cloud computing. There seems little point in us spending time and effort developing applications for students to share powerpoint presentations when we already have the admirable slideshare application. And for bookmarks, little can compete with Diigo. Most of these applications allow embedding so all work can be displayed in one place. Of course there is an issue as to the longevity of data on such sites (but then, we have the same issue with institutional e-Portfolios and I would always recommend that students retain a local copy of their work). Of course, not all students are confident in the use of such tools: a series of recent studies have blown apart the Digital Native (see for example Hargittai, E. (2010). Digital Na(t)ives? Variation in Internet Skills and Uses among Members of the “Net Generation”. Sociological Inquiry. 80(1):92-113).  And some commercial services may be more suitable than other for developing an e-Portfolio: Facebook has in my view limitations! But, somewhat ironically, cloud computing may be moving us nearer to Helen Barrett’s idea of an e-Portfolio. John Morrison recently gave a presentation (downloadable here) based on his study of ‘what aspects of identity as learners and understandings of ways to learn are shown by students who have been through a program using course-based networked learning?’ In discussing technology he looked at University as opposed to personally acquired, standalone as opposed to networked and Explored as opposed to ongoing use.

He found that students:

Did not rush to use new technology

Used face-to-face rather than technology, particularly in early brainstorming phases of a project

Tried out software and rejected that which was not meeting a need

Used a piece of software until another emerged which was better

Restrained the amount of software they used regularly to relatively few programs

Certain technologies were ignored and don’t appear to have been tried out by the students

Students used a piece of software until another emerged which was better  which John equates with change. Students restrained the amount of software they used regularly to relatively few programs  which he equates with conservatism

Whilst students were previously heavy users of Facebook, they were now abandoning it. And whilst there was little previous use of Google docs, his latest survey suggested that this cloud application was now being heavily used. This is important in that one of the more strange aspects of previous e0Portolio development has been the requirement for most students to upload attached files, produced in an off line work processor, to the e-Portfolio and present as a file attachment. But if students (no doubt partly driven by costs savings) are using online software for their written work, this may make it much easier to develop online e-portfolios.

John concluded that :this cohort lived through substantial technological change. They simplified and rationalized their learning tools. They rejected what was not functional, university technology and some self-acquired tools. They operate from an Acquisition model of learning.” He concluded that “Students can pick up and understand new ways to learn from networks. BUT… they generally don’t. They pick up what is intended.” (It is also well worth reading the discussion board around John’s presentation – - although you will need to be logged in to the Elesig Ning  site).

So – the e-Portfolio may have a new life. But what particularly interests me us the interplay between pedagogic ideas and applications and software opportunities and developments in providing that new potential life. And of course, we still have to solve that issue of control and ownership. And as John says, students pick up what is intended. If we continue to adhere to an acquisition model of learning, it will be hard to persuade students to develop reflective e-Portfolios. We should continue to rethink e-Portfolios through a widget based approach. But we have also to continue to rethink our models of education and learning.

Using mobile devices for learning in the workplace

I’ve written a lot recently about the potential of the use of mobile devices in the workplace. Last summer, together with my colleagues John Cook and Andrew Ravenscroft, we coined the term Work Oriented Mobile learning Environment or WoMbLE to try to explain what we were trying to create. And we have written about the design idea and about work based learning. But it seems hard to people to ‘get it’. Can you give us some concrete examples, they ask. We need some use cases, they say. As did the reviewer of a recent paper I submitted for the International Journal of Mobile Learning who was concerned my paper was too abstract (and he or she was right, I suspect). So in revising the paper, I have tried to add some possible examples, all based on funding proposals we have been developing. They are not great, but I guess they are a step in the direction of explaining what we mean and I will try to develop them further in the next few weeks (thanks to all who have contributed in one way or another to developing these ideas).

Use Cases for a Work based Mobile Learning Environment

These use cases have been developed as both as part of our research into designing a WoMbLE and in pursuit of funding possibilities. In all of the use cases context is critical factor, although the nature of context varies form case to case.

1. Use case for computer students on work placement programmes

Time is precious for students on short work placements and experience has shown that these students need immediate help when they are stuck with a problem, for example debugging a Java / C++ program or using Google’s SMTP server for setting up test e-mail systems and setting up paypal payment systems. They normally try to seek help from people at the work place and the university tutors, however they prefer interacting with fellow placement students for trouble shooting and learning from each other’s experience before seeking help from company / academic staff. In the past, they have used Google groups.

The WoMbLE is designed to provide multi-user and multi-media spaces where learners can meet up with co-learners, to allow students to tag fellow students, academic staff and work colleagues (contacts); when a problem arises this service will enable collaborative problem solving. A ‘dialogue game’ service, that can be linked to the tagging of personal competencies, will be available to scaffold students in their active collaboration and ‘on the spot’ problem solving.

2. Use case for the continuing professional development of printers

Despite rapid technological change there are low rates of participation of printers in Continuing Vocational Education and Training (CVET), including traditional e-learning.

The aim is to enhance printers’ participation in CVET though self-directed, work-integrated and community-embedded mobile learning. Innovative pedagogical concepts, technical applications and implementation strategies are designed to provide flexible access to learning and authentic and enjoyable learning experience at work.

The use case addresses the emerging need for on-demand and on-the-job training in Small and Medium Enterprises (SMEs). The integration of work context, mobile learning and online communities enables authentic and immediate learning whenever needed. Combined with relevant, appealing content and services it motivates “non-learners”, intensifies interaction between peers and experts within and outside of the SME, and exploits small amounts of time and space for learning at work. Printers will use mobile devices to engage in discussion forums, blogs and wikis, document demonstrations of individual skills and activities undertaken in work-settings (e.g. video captures of technical trouble-shooting) and share digital artifacts in online communities in relation to real work-specific needs. The “pick and mix” of learning objects enhances both participation and learning outcomes maximizing choices in terms of method, content, place and time. This approach recognizes the diversity and individuality of learning, facilitates meaningful, authentic social learning and enhances motivation to learn.

3. Use case for knowledge services for Careers Information, Advice and Guidance workers

Careers Information, Advice and Guidance workers in the UK work from district offices but are often required to provide guidance for students’ future careers options in dispersed school settings.  They do not always have access to appropriate labour market information and may need to gain information about particular career and education opportunities. In this use case a range of services will be provided through mobile devices to support careers workers finding and collecting appropriate information. The system provides access to specialist databases and to previous work undertaken by colleagues and allows structuring and ranking of resources and artifacts including people and social networks. The system allows users to contribute their own results to the system and support the creation of tags and recommendations, thus developing a shared common knowledge and learning base.

All these use cases involve individuals in learning in a range of different occupations and work based settings. However, they have a number of similar features:

  • The need for continuing learning as part of the work process;
  • The need to solve problems as and when they occur;
  • A requirement for information and knowledge resources;
  • The need for access to people, through social and peer networks;
  • The need to capture contextual learning and share as part of a process of developing a common knowledge and learning resource;
  • The importance of context, including activities and tasks being undertaken, work roles, and location

In initial considerations of technical design for a WoMbLE, discussion centred around the development of a generic learning environment. This was driven by desire to produce a cost effective test bed application and to ensure use of as wide a range of different mobile platforms as possible. The latest thinking has moved towards developing what has been called a Mash Up Personal Learning Environment (MUPPLE) (Wild F. Mödritscher F. and Sigurdarson S., 2008) using widgets and provided through specific applications for different mobile platforms. The widget approach could allow services to be easily tailored for particular use cases, user groups and contexts, whilst still retaining generic service applications.

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Developing mobile applications to support My Learning Journey

A quick post about mobile devices and work based learning – which I know I have been going on about a lot lately.

So far most of the work on mobile learning at a practical level seems to me to fit into four categories:

  • applications designed to provide information for students – about their courses, lecture times, venues, transport information, buildings etc.
  • what might be called learning objects – small apps designed to support learning about a particular topic or issue – often using multi media
  • apps or projects aiming to improve communication between learners or between learners and teachers
  • information – revision guides etc. designing to promote mobile access to resources

There is nothing wrong about any of these and they all may be useful in pushing mobile learning forward. But I think they may fail to really extend forward ideas about tecahing and learning 0 they are all essentially repackaging existing elearning applications for mobile devices.

The big potential I see for mobile devices is in their affordances of being always on – or almost always on, in the fact that we already accept the idea of the frequent but sporadic use of the devices for all kinds of activities such as taking photos and messaging – as well as making telephone calls – and that they are portable.

in other words – taking learning support to areas it has not been taken to before. And prime amongst these is teh workplace. It is little coincidence that many of the main take-up areas for elearning are for those occupations which involve regular use of computers e.g in ICT occupations, in marketing and management etc. Ans one of the main issues in developing elearning for vocational or occupational learning is the contextual nature of such learning and the high cost of producing specific learnng materials for relatively low numbers of learners. Vocational students often wish for learning materials to be in their own language, thus exacerbating the problem of small numbers of users for specific occupations.

It is also interesting to note that despite many researchers pointing to the importance of reflection as a key pedagogic tool, there has been limited pedagogic and technical development to facilitate such an approach.

The use of mobile devices can overcome this. They can be used in specific contexts of location, tasks, experince, colleagues and allow ready means of reflection through the use of photographs, video, text and audio.

If linked up to a server based ‘portfolio’ this could form an essential part of a Personal Learning Environment. Furthermore the learning materials become the entire work environment, rather than custom built applications. And tools such as Google Goggles could easily be incorporated (although I have to say it seems more alphe than beta ot me – I havent managed to get it to recognise a single object so far!).

I am mush taken with a free Android Ap called Ontheroad. It doesn’t do much. It is designed its ays for you to share your adventures on the road You have to set up a free account on a web site. You can publish active trips (I am going to try to make one this week). You can add articles including your position by GPS, you can add text, multimedia, dates and choose which trip to publish it to though the telephone network or by SMS. You can browse existing articles and look at comments. You can add media including photos already on your gallery. Or you can record a video (audio support seems limited).

And it is all synced through a server. It would not take much to refocus this app to a Learning Journey, rather than a road trip. And it could be incredibly powerful in terms of work based learning.

So I do not see a great technical challenge. the bigger challenge is in developing a pedagogic approach which incorporates informal learning in the workplace and such a portfolio based on practice within formal approaches ot education and training.

If you are interested in working with me to develop these technologies and ideas please get in touch.

This years most desired Christmas gift – a Blackberry of course!

I am very fond of saying that we must look at pedagogy first. Technology is just a tool. But of course it is an important tool. And despite all the interest in mobile learning, thus far practice has been limited. One reason for this has been the limitations of the technology. Of course that has changed with the iPhone and the release of other smart phones in the last two years. However these phones are expensive and way beyond the budgets of most students.Many m-learning projects have had to lend smart phones to learners. And most schools still ban the use of students own phones in schooltime.

This could be all about to change. Firstly there seems to be a growing realisation from school and college managers that banning the use of what are effectively mini computers may not be the future way to promote learning. At the same time there are more and more examples of effective practice in using mobile devices in the classroom. Jenny Hughes’ recent blog post on 25 practical ideas for using mobile phones in the classroom is currently the most popular post on this web site. And critically, the price of smart phones is set to fall. In Germany the Palm Pre is on sale for one Euro with a 20 Euro a month contract and the Motorola Droid, named the Milestone in Europe, running the Android operating system is set to go out at the same price. These phones have full support for GPS, wifi etc. and at least in the case of the Milestone, appear less locked down than the iPhone.

Research I have been doing in the UK suggests most young people of 16 and over pay for their own mobile phones from earnings form part time work. Phones are seen as a priority – over and above clothes and entertainment. With this new generation of cheap smart phones it is not difficult to guess that their will be a rapid take up by students. Strangely, gossip suggests that this years most wanted Christmas present is a Blackberry, which is now being seen as a status symbol and fashions statement by school students in the UK.

So – students are getting the phones, teachers are developing the pedagogy. The scene is set to take off. having said all that though, I still think the major impact of mobiles will be for informal learning in work. Advanced mobiles have the potential to allow te recording and reflection on practice in a way we have never yet really been able to do with Technology Enhanced Learning.

Implementing a socio- cultural ecology for learning at work – ideas and issues

I have been invited to particpate in a workshop on ‘Technology Enhanced Learning in the context of technological, societal and cultural transformation‘, being sponsored by the EU funded Stellar Network of Excellence at Garnisch in Germany at teh start of December. I am contributing to a session on Work Based Learning and have written a short position paper on the subject, a draft of which is reproduced below. I have to say I am very much impressed with the work of the London Mobile Learning Group and my paper attempts to look at  the idea we have developed for a Work Oriented MoBile Learning Environment (WOMBLE) through the Mature-IP project in the light of their framework for a socio-cultural ecology for mobile learning.

1. A socio-cultural ecology for learning

In his paper, The socio-cultural ecological approach to mobile learning: an overview, Norbert Pachler characterises current changes in the world from a perspective on mobile learning as “akin to social, cultural, media related, technological and semiotic transformation”. The world around us, he says, is “marked by fluidity, provisionality and instability, where responsibilities for meaning making as well as others such as risk-taking have been transferred from the state and institutions to the individual, who has become a consumer of services provided by a global market”. The paper, based on conceptual and theoretical work being undertaken by the London Mobile Learning group, proposes a socio-cultural ecology for learning, based on the “new possibilities for the relationship between learning in and across formal and formal contexts, between the classroom and other sites of learning.” Such an ecology is based on the interplay between agency, cultural practices and structures.

In this short discussion paper, we will consider the possibilities for such an ecology in the context of work-based learning. In particular, we will examine work being undertaken through the EU funded Mature-IP project to research and develop the use of a Work Oriented MoBile Learning Environment (Womble) to support learning and knowledge maturing within organisations.

2. Work-based Learning and Technology

Although it is hard to find reliable quantitative data, it would appear that there has been a steady increase in work-based learning in most countries. This may be due to a number of reasons: probably foremost in this is the pressures for lifelong learning die to technological change and changing products, work processes and occupational profiles. Work-based learning is seen as more efficient and effective and facilitates situated learning. The move towards work-based learning has been accompanied in many countries by a revival in apprenticeship training. It has also been accompanied by a spread of the training function (Attwell and Baumgartl (eds.), 2008), with increasing numbers of workers taking some responsibility for training as part of their job.

The move towards increased work-based training has also been accompanied by the widespread us of Technology Enhanced Learning, at least in larger companies. However, this has not been unproblematic. Technology Enhanced Learning may be very effective where the work processes themselves involve the use of computers. It is also possible to develop advanced simulations of work processes; however such applications are complex and expensive to develop. More commonly, in the classical sense of the dual system, formal Technology Enhanced Learning has been used to support the theoretical side of vocational learning, with practical learning taking place through work-based practice (with greater or lesser face to face support). Given economies of scale, Technology Enhanced Learning has made most impact in vocational learning in those areas with a broad occupational application such as management, sales and ICT. In a previous paper I suggested that the development of technology for learning has been shaped by an educational paradigm, based on an industrial model of schooling developed to meet the needs and forms of a particular phase of capitalist and industrial development and that this paradigm is now becoming dysfunctional. Friesen and Hug argue that “the practices and institutions of education need to be understood in a frame of reference that is mediatic: “as a part of a media-ecological configuration of technologies specific to a particular age or era.” This configuration, they say, is one in which print has been dominant. They quote McLuhan who has described the role of the school specifically as the “custodian of print culture” (1962.) It provides, he says, a socially sanctioned “civil defense against media fallout” — against threatening changes in the mediatic environs.

Research suggests there has been little take up of formal Technology Enhanced Learning in the Small and Medium Enterprises which comprise the greatest growth area in many economies (Attwell (ed.), 2004). However the research, undertaken through an EU funded project into the use of ICT for learning in Small and Medium Enterprises, found the widespread everyday use of internet technologies for informal learning, utilizing a wide range of business and social software applications. This finding is confirmed by a recent study on the adoption of social networking in the workplace and Enterprise 2.0 (Oliver Young G (2009). The study found almost two-thirds of those responding (65%) said that social networks had increased either their efficiency at work, or the efficiency of their colleagues. 63% of respondents who said that using them had enabled them to do something that they hadn’t been able to do before

Of course such studies beg the question of the nature and purpose of the use of social software in the workplace. The findings of the ICT and SME project, which was based on 106 case studies in six European countries focused on the use of technologies for informal learning. The study suggested that although social software was used for information seeking and for social and communication purposes it was also being widely used for informal learning. In such a context:

  • Learning takes place in response to problems or issues or is driven by the interests of the learner
  • Learning is sequenced by the learner
  • Learning is episodic
  • Learning is controlled by the learner in terms of pace and time
  • Learning is heavily contextual in terms of time, place and use
  • Learning is cross disciplinary or cross subject
  • Learning is interactive with practice
  • Learning builds on often idiosyncratic and personal knowledge bases
  • Learning takes place in communities of practice

However, it is important to note that the technology was not being used for formal learning, nor in the most part was it for following a traditionally curriculum or academic body of knowledge.

Instead business applications and social and networking software were being used to develop what has been described as Work Process Knowledge (Boreham, N. Samurçay, R. and Fischer, M. 2002).

The concept of Work Process Knowledge emphasises the relevance of practice in the workplace and is related to concepts of competence and qualification that stress the idea that learning processes not only include cognitive, but also affective, personal and social factors. They include the relevance of such non-cognitive and affective-social factors for the acquisition and use of work process knowledge in practical action. Work often takes place, and is carried out, in different circumstances and contexts. Therefore, it is necessary for the individual to acquire and demonstrate a certain capacity to reflect and act on the task (system) and the wider work environment in order to adapt, act and shape it. Such competence is captured in the notion of “developmental competence” (Ellstroem PE, 1997) and includes ‘the idea of social shaping of work and technology as a principle of vocational education and training’ (Heidegger, G., Rauner F., 1997). Work process knowledge embraces ‘developmental competence’, the developmental perspective emphasising that individuals have the capacity to reflect and act upon the environment and thereby forming or shaping it. In using technologies to develop such work process knowledge, individuals are also shaping or appropriating technologies, often developed or designed for different purposes, for social learning.

3. Knowledge Maturing, Personal Learning Environments and Wombles

MATURE is a large-scale integrating project (IP), co-funded by the European Commission under the Seventh Framework Programme (FP7). It runs from April 2008 to March 2012. The Mature-IP aims to research, develop and test Personal Learning and Maturing Environments (PLME) and Organisational Learning and Maturing Environments (OLME) in promote the agility of organisations. Agility requires that companies and their employees together and mutually dependently learn and develop their competencies efficiently in order to improve productivity of knowledge work. The aim is to leverage the intrinsic motivation of employees to engage in collaborative learning activities, and combine it with a new form of organisational guidance. For that purpose, MATURE conceives individual learning processes to be interlinked (the output of a learning process is input to others) in a knowledge-maturing process in which knowledge changes in nature. This knowledge can take the form of classical content in varying degrees of maturity, but also involves tasks and processes or semantic structures. The goal of MATURE is to understand this maturing process better, based on empirical studies, and to build tools and services to reduce maturing barriers.

The Mature-IP project has undertaken a series of studies looking at learning and knowledge maturing processes within organisations. Based on this work, in year 2 of the project, it is undertaking a series of five Design Projects, developing and testing prototypes of technology based applications to support knowledge maturing within these organisations. One of these projects, the Work Oriented MoBile Learning Environment (Womble), is designed to enable workers to appropriate the mobile phone as a Personal Learning Maturing Environment (PLME) and to support contextualised Work-based Learning, problem-solving, interaction and knowledge maturing via a user owned, mobile PLE.

The design study/demonstrator includes support for structured learning dialogue frameworks, with a social software ‘substrate’ and multi- user / multi-media spaces that will provide workers with the ability to collaborate with co-workers. At the most basic level, Womble services will, for example, allow workers to tag fellow work colleagues (contacts); when a problem arises this service will enable collaborative problem solving. At a more advanced stage a ‘lite’ dialogue game service will be linked to the tagging of personal competencies to scaffold workers in their active collaboration and ‘on the spot’ problem solving.

4. The Womble and a socio-cultural ecology for learning

The conceptual framework proposed by Norbert Pachler and the London Mobile Learning Group (LMLG) proposes a non-hierarchal model based on the interaction between agency, cultural practices and structures. In the penultimate section of this discussion document, we examine how the deign of the Womble matches the framework proposed by the LMLG.

4.1 Agency

Agency is seen by Pachler as “the capacity to deal with and to impact on socio cultural structures and established cultural practices” and “to construct one’s life-world and to use media for meaning making…..”

The aim of the Womble is to develop a “participatory culture” in the workplace including ludic forms of problem solving, identity construction, multitasking, “distributed cognition,” and “transmedial navigation” (Jenkins at al, 2006). It is designed to scaffold developmental competence through sense and meaning making in a shared communicative environment, though exploring, questioning and transcending traditional work structures. Situatedness and proximity are key to such an exploration, the ability to seek, capture store, question and reflect on information, in day to day practice. This the use of the Womble for meaning making goes beyond the exploration of formal bodies of expert knowledge to question manifestations of cultural practice within communities.

A further aspect of agency is the ability to shape the form of the Womble as a user configurable and open set of tools. Wild, Mödritscher and Sigurdarson (2008)suggest that “establishing a learning environment, i.e. a network of people, artefacts, and tools (consciously or unconsciously) involved in learning activities, is part of the learning outcomes, not an instructional condition.” They go on to say: “Considering the learning environment not only a condition for but also an outcome of learning, moves the learning environment further away from being a monolithic platform which is personalisable or customisable by learners (‘easy to use’) and heading towards providing an open set of learning tools, an unrestricted number of actors, and an open corpus of artefacts, either pre-existing or created by the learning process – freely combinable and utilisable by learners within their learning activities (‘easy to develop’). ”

4.2 Cultural Practices

By cultural practices, Pachler, refers to “routines in stable situations both in terms of media use on everyday life as well as the pedagogical practices around teaching and learning in the context of educational institutions.” He points out that the multimodality of mobile and media technologies names: them more difficult to map onto traditional curricula and puts pressure on established canons.”

One key idea behind the Womble is that Personal Learning Environments are owned by the user.But at the same time, the Womble tools are designed to make it easy to for users to configure their  environment.

Critically, the pedagogy, if it can be described as such is based on shared practice with learners themselves actively developing learning materials and sharing them through reflection on their context. Whilst such materials might be said to be micro learning materials, the semantic aggregation of those materials, together with advanced search capabilities should provide a holistic organisational learning base. As such the Womble is designed to support , the recognition of context as a key factor in work related and social learning processes. Cook (2009) proposes that new digital media can be regarded as cultural resources for learning and can enable the bringing together of the informal learning contexts in the world outside the institution, or in this case the organisation, with those processes and contexts that are valued inside the intuitions. Cook also suggests that informal learning in social networks is not enabling the “critical, creative and reflective learning that we value in formal education.” Instead he argues for the scaffolding of learning in a new context for learning through learning activities that take place outside formal institutions and on platforms, such as the Womble, that are selected or configured by learners. Such ‘episodic learning’ is based on Vygotskys idea of ‘zones of proximal development’. However, we would agree with Pachler, that in the need for a departure from the terminology associated with Vygostsky’s work. Rather than viewing developmental zones as mainly temporal within a life course, they should be seen as situative contexts within work practice, which both allow the production of user generated content in response to such a situation and reflection on content generated by other users in such situations.

In this context digital artefacts can assist in sense making through the process of bricolage (Levi Strauss, 1966) The concept of bricolage refers to the rearrangement and juxtaposition of previously unconnected signifying objects to produce new meanings in fresh contexts. Bricolage involves a process of resignification by which cultural signs with established meanings are re-organised into new codes of meaning.

This approach to work-based learning through the use mobile devices and services such as the Womble is the relation between work-based activities and personal lives. This goes beyond worklife balance, or even digital identities. It involves agreed and shared understandings of what activities and digital practices are acceptable in work time and work spaces, ethical considerations especially in with regard to work practice involving clients and how private use of social media impacts on work relations.

4.3 Socio cultural and technological structures

Of course critical to such an approach to situated learning, is the ability to utilize mobile devices within work situations. However for this to take place requires more than just the appropriation of user owned technologies (indeed our initial studies suggest resistance to user owned mobile devices being used for work purposes unless funded by the employer. More important is the expropriation of work processes and technologies used for monitoring and recording work processes as the basis for learning. Indeed one aim of the mature project is to overcome the divide between the use of technologies of learning and for knowledge management. Without the ability to transcend these technologies sit is unlikely that the Womble or any other PLE based applications will gain traction and usage. The use of such a learning and knowledge sharing platform has to take place without imposing a substantial additional work and attention burden on the user.

5. Organisational and developmental learning

The use of mobile devices to support situated work-based learning is base don the idea that appropriation of both technologies and processes will lead to the formation of developmental competences based on intrinsic motivation. Barry Nyhan (Nyhan et al, 2003) states “one of the keys to promoting learning organisations is to organise work in such a way that it is promotes human development. In other words it is about building workplace environments in which people are motivated to think for themselves so that through their everyday work experiences, they develop new competences and gain new understanding and insights. Thus, people are learning from their work – they are learning as they work.”

He goes on to say: “This entails building organisations in which people have what can be termed‘ developmental work tasks’. These are challenging tasks that ‘compel’ people to stretch their potential and muster up new resources to manage demanding situations. In carrying out ‘developmental work tasks’ people are ‘developing themselves’ and are thus engaged in what can be termed ‘developmental learning’.”

This notion of developmental competences and learning, using mobile devices and environments such as the Womble, would appear as a way of building on the conceptual framework for a social cultural ecological approach advanced by the London Mobile Learning group.

6. Questions

  • Can developmental competences be acquired in the absence of formal and institutional learning?
  • How can developmental competences based on informal learning be recognised?
  • How can we develop intrinsic motivation for work-based learning and competence development?
  • How can we recognise development zones for reflection and learning?
  • Is it possible to appropriate social and business processes and applications for learning?
  • Is there a continued role for educational technologies if learning materials are user generated and technologies and applications are appropriated?
  • What are the socio – technical competences and literacies required to facilitate learners to appropriate technologies?

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Wild F. Mödritscher F. and Sigurdarson S., (2008), Designing for Change: Mash-Up Personal Learning Environments, elearning papers, http://www.elearningeuropa.info/out/?doc_id=15055&rsr_id=15972, accessed 2 September, 2008