Appropriating technologies for contextual knowledge: Mobile Personal Learning Environment

Along with John Cook and Andrew Ravenscroft from London Metropoliatn University, I have submitted a paper to the 2nd World Summit on the Knowledge Society (WSKS 2009) to be held in Crete in September. Our paper, entitled ‘Appropriating technologies for contextual knowledge: Mobile Personal Learning Environments’, looks at the potential of what we call a Work Oriented MoBile Learning Environment (WOMBLE). The abstract goes like this:

“The development of Technology Enhanced Learning has been dominated by the education paradigm. However social software and new forms of knowledge development and collaborative meaning making are challenging such domination. Technology is increasingly being used to mediate the development of work process knowledge and these processes are leading to the evolution of rhizomatic forms of community based knowledge development. Technologies can support different forms of contextual knowledge development through Personal Learning Environments. The appropriation or shaping of technologies to develop Personal Learning Environments may be seen as an outcome of learning in itself. Mobile devices have the potential to support situated and context based learning, as exemplified in projects undertaken at London Metropolitan University. This work provides the basis for the development of a Work Orientated MoBile Learning Environment (WOMBLE).”

Below is the key section of the paper explaining about the environment. And I am also attaching a word file if you wish to download the full paper. As always I would be very interested in any feedback.

“Educational technology has been developed within the paradigm of educational systems and institutions and is primarily based on acquiring formal academic and expert sanctioned knowledge.
However business applications and social software have been widely appropriated outside the education systems for informal learning and for knowledge development, through social learning in communities of practice.
Is it possible to reconcile these two different worlds and to develop or facilitate the mediation of technologies for investigative and learning and developing developmental competence and the ability to reflect and act on the environment?
Based on the ideas of collaborative learning and social networks within communities of practice, the notion of Personal Learning Environments is being put forward as a new approach to the development of e-learning tools [25,26]. In contrast to Virtual Learning environments, PLEs are made-up of a collection of loosely coupled tools, including Web 2.0 technologies, used for working, learning, reflection and collaboration with others. PLEs can be seen as the spaces in which people interact and communicate and whose ultimate result is learning and the development of collective know-how. A PLE can use social software for informal learning which is learner driven, problem-based and motivated by interest – not as a process triggered by a single learning provider, but as a continuing activity. The ‘Learning in Process’ project [27] and the APOSDLE project [28] have attempted to develop embedded, or work-integrated, learning support where learning opportunities (learning objects, documents, checklists and also colleagues) are recommended based on a virtual understanding of the learner’s context. While these development activities acknowledge the importance of collaboration, community engagement and of embedding learning into working and living processes, they have not so far addressed the linkage of individual learning processes and the further development of both individual and collective understanding as the knowledge and learning processes mature [29]. In order to achieve that transition (to what we term a ‘community of innovation’), processes of reflection and formative assessment have a critical role to play.
John Cook [30] has suggested that Work Orientated MoBile Learning Environments (Womble) could play a key role in such a process. He points out “around 4 billion users around the world are already appropriating mobile devices in their every day lives, sometimes with increasingly sophisticated practices, spawned through their own agency and personal/collective interests.”
However, in line with Jenkins at al [31] it is not just the material and functional character of the technologies which is important but the potential of the use of mobile devices to contribute to a new “participatory culture.” They define such a culture as one “with relatively low barriers to artistic expression and civic engagement, strong support for creating and sharing one’s creations, and some type of informal mentorship whereby what is known by the most experienced is passed along to novices… Participatory culture is emerging as the culture absorbs and responds to the explosion of new media technologies that make it possible for average consumers to archive, annotate, appropriate, and recirculate media content in powerful new ways.”
The specific skills that Jenkins and his coauthors describe as arising through involvement of “average consumers” in this “participatory culture” include ludic forms of problem solving, identity construction, multitasking, “distributed cognition,” and “transmedial navigation.”
Importantly modern mobile devices can easily be user customized, including the appearance, operation and applications. Wild, Mödritscher and Sigurdarson [32] suggest that “establishing a learning environment, i.e. a network of people, artefacts, and tools (consciously or unconsciously) involved in learning activities, is part of the learning outcomes, not an instructional condition.” They go on to say: “Considering the learning environment not only a condition for but also an outcome of learning, moves the learning environment further away from being a monolithic platform which is personalisable or customisable by learners (‘easy to use’) and heading towards providing an open set of learning tools, an unrestricted number of actors, and an open corpus of artefacts, either pre-existing or created by the learning process – freely combinable and utilisable by learners within their learning activities (‘easy to develop’). ”
Critically, mobile devices can facilitate the recognition of context as a key factor in work related and social learning processes.  Cook [33] proposes that new digital media can be regarded as cultural resources for learning and can enable the bringing together of the informal learning contexts in the world outside the institution with those processes and contexts that are valued inside the intuitions.
He suggests that informal learning in social networks is not enabling the “critical, creative and reflective learning that we value in formal education.”
Instead he argues for the scaffolding of learning in a new context for learning through learning activities that take place outside formal institutions and on platforms that are selected by learners.
Cook [30] describes two experimental learning activities for mobile devices developed through projects at London Metropolitan University. In the first, targeted at trainee teachers an urban area close to London Metropolitan University, from 1850 to the present day, is being used to explore how schools are signifiers of both urban change and continuity of educational policy and practice.
The aim of this project is to provide a contextualised, social and historical account of urban education, focusing on systems and beliefs that contribute to the construction of the surrounding discourses. A second aim is to scaffold the trainee teachers’ understanding of what is possible with mobile learning in terms of field trips. In an evaluation of the project, 91% of participants thought the mobile device enhanced the learning experience. Furthermore, they considered the information easy to assimilate allowing more time to concentrate on tasks and said the application allowed instant reflection in situ and promoted “active learning” through triggering their own thoughts and encouraging them to think more about the area
In the second project, archaeology students were provided with a tour of context aware objects triggered by different artifacts in the remains of a Cistercian abbey in Yorkshire. The objects allowed learners to expire not only the physical entity of the reconstructed abbey through the virtual representation, but also to examine different aspects including social and cultural history and the construction methods deployed. According to Cook [30] “the gap between physical world (what is left of Cistercian), virtual world on mobile is inhabited by the shared cognition of the students for deep learning.”
The use of the mobile technology allowed the development and exploration of boundary objects transcending the physical and virtual worlds. Boundary objects have been defined as “objects which are both plastic enough to adapt to local needs and constraints of the several parties employing them, yet robust enough to maintain a common identity across sites. They are weakly structured in common use, and become strongly structured in individual-site use. They may be abstract or concrete. They have different meanings in different social worlds but their structure is common enough to more than one world to make them recognizable means of translation. The creation and management of boundary objects is key in developing and maintaining coherence across intersecting social worlds.” [33].  The creation and management of boundary objects which can be explored through mobile devices can allow the interlinking of formal and academic knowledge to practical and work process knowledge.
Practically, if we consider models for personalized and highly communicative learning interaction in concert with mobile devices, whilst employing context aware techniques, startling possibilities can arise. For example, we can combine the immediacy of mobile interaction with an emergent need for a collaborative problem solving dialogue, in vivo, during everyday working practices, where the contextual dimensions can constrain and structure (through semantic operations) the choices about a suitable problem solving partner or the type of contextualised knowledge that will support the problem solving. In brief, combining dialogue design, social software techniques, mobility and context sensitivity means we have greater opportunities for learning rich dialogues in situations where they are needed – to address concrete and emergent problems or opportunities at work.
Such approaches to work oriented mobile learning also supports Levi Strauss’s idea of bricolage [34]. The concept of bricolage refers to the rearrangement and juxtaposition of previously unconnected signifying objects to produce new meanings in fresh contexts. Bricolage involves a process of resignification by which cultural signs with established meanings are re-organised into new codes of meaning. In such a pedagogic approach the task of educators is to help co-shape the learning environment.
Of course, such approaches are possible using social software on desktop and lap top computers. The key to the mobile environment is in facilitating the use of context. This is particularly important as traditional elearning, focused on academic learning, has failed to support the context based learning inherent in informal and work based environments.
Whilst the use of context is limited in the experiments undertaken by London Metropolitan University, being mainly based on location specific and temporal factors, it is not difficult to imagine that applications could be developed which seek to build on wider contextual factors. These might include tasks being undertaken, the nature of any given social network, competences being deployed, individual learner preferences and identities and of course the semantic relations involved.”

You can download the full paper here

A day of internet radio goodness

This Thursday features a day of LIVE internet radio to support the Jisc Institutional Innovation programme online conference on Institutional Impact.

We will be broadcasting four programmes during the day.

The Morning Programme

The morning programme starts at 10.00 CET (9.00 UK Summer Time) and will run until 1215 CET. The will feature music and chat. At around 11.00 CET we will brodacst Professor John Cook’s keynote speech on “Scaffolding the Mobile Wave”

  • How can learning activities that take place outside formal  institutions, on platform of the learners choice, be brought  into institutional learning? New digital media can be regarded as cultural resources that can  enable the bringing together of the informal learning contexts in  the world outside the institution with those processes and contexts  that are valued inside the intuitions. The big problem is that reports show that Social Software and Google  are not enabling the critical, creative and reflective learning that  we value in formal education.

The Lunch Time Show
The lunch time broadcast will be from 1400 – 1430 CET (1300 – 1330 UK Summer Time. The show will feature interviews with Ruth Drysdale from Jisc and David Morris plus more music.

The Afternoon Show
The mid afternoon show from 1600 – 1630 CET (1500 – 1530 UK Summer Time)  will feature guest slots from Howard Noble from the Low Carbon ICT project and from Luis Francisco Pedro form Portugal on introducing PLEs throughout the institution.

The Evening Show
The evening show kicks off at 1930 CET 18.30 UK summer Time. Besides providing a chance for quick reflections on the conference, it will also be featuring interviews with leading researchers and practitioners on institutional innovation from all over Europe (we have some great gusts lined up – I will try to provide you with a trailer for them tomorrow). From 2000 CET (1900 UK Summer Time) onwards it will also be streamed into Second Life for participants in the Institutional Innovation conference social event. The show ends at 2030 CET (19.30 UK Summer Time).

How to listen to the programme.

You can access the internet radio feed by going to http://radio.jiscemerge.org.uk:80/Emerge.m3u in your browser. This will open the stream in your MP3 programme of choice (e.g, iTunes).

Please feel free to just sit back and enjor the show. But if you would like to come on the show live to provide your reflections and ideas about the issues being discussed then please skype or email Graham Attwell – graham10 [at] mac [dot] com or GrahamAttwell on skype.

Portlets and Widgets

June is the month of meetings and i seem to have been in meetinsg for ever. Just a short few hours break before the next ones start so time for a quick bog entry.

This morning I received an email from Effie Law from the University of Leicester, UK/ ETH Zürich, Switzerland.

“Dear Graham,” she said, “I am now working … to develop an evaluation framework on widgets. In the meantime, we have identified several conceptual issues that your rich expertise and experience in widgets can help us resolve them.

May we ask you to kindly complete the following mini-survey for us.”

I love a flattering email as much as anyone else but I am afraid Effie seriously over rates my expertise. But she did conclude her email by saying “Please forward this message to those whom you think should respond to this survey as well”. So I am forwarding it to you, my blogreaders, in ther hope some of you can shine light on the questions Effie asks. Please just reply below and I will pass all answers on.

Here are the questions:

Q1. Questions about Portlets
1a) Please give your definition of portlets

1b) Please list specific characteristics (=attributes, properties) of portlets

1c) Please list specific features (=functionalities) of portlets

Q2. Questions about Widgets
2a) Please give your definition of widgets

2b) Please list specific characteristics (=attributes, properties) of widgets

2c) Please list specific features (=functionalities) of widgets

Q3. Please tell us, what do YOU consider as the major differentiator(s) between:
3a) Portlets and Widgets? (cf. Wikipedia on Web widget)

3b) Widgets and Java Applets? (cf. W3C Widget requirements)

Q4. Please share with us YOUR ideas how to evaluate:
4a) Portlets?

4b) Widgets?

More on the summer school – how could it be organised?

There has been a lot of discussion regarding my post on the TEL summer school held two weeks ago in Terchova in Slovakia. Many of the respondents have replied at some length. Most were at pains to stress the positive sides to the event, whilst pointing to how it could be improved in future. It was a desire to see a public debate with participants in order to think how the Summer School could be improved that motivated my initial post.

Two main themes emerge, I think, from the different comments. One is the format of the summer school, with a desire expressed to move beyond a traditional lecture style of delivery to more active means of shared participation in knowledge sharing and development. The second is to question the divide between teachers and learners.

Ambjorn Naeve concludes  his contribution to the discussion by saying “Let me end this comment with a constructive suggestion for the future. Next year, let us have the lectures recorded in advance (e.g. in Flashmeeting), and the powerpoints (or other documentation) made available to the students at least one month in advance. Let us then require of the students that they watch these presentations and come up with (and post) at least three (non-trivial) questions for each of them. And let us then devote the lecturing time together to discussing the questions that have come up?”

Here would be my contribution based on the extremely successful recent Educamp in Germany.

The summer school traditionally runs for five days, from Monday to Friday. I would run the first two days as a barcamp event. All participants, teachers and students would be free to propose workshop or lecture sessions. Thsi would allow everyone to present their ongoing projects and work.

After the first two days, a new agenda would be drawn up based on the major themes emerging from the presentations and concerns of participants. These themes would be the basis for the following two days of intensive workshop activities. The workshops would develop their own aims, with one being to practically advance knowledge and ideas around the theme they were discussing.

The final day would be devoted to an exhibition where each thematic group presented their work to others, incorporating, if they wished, multi media presentations.To add a competitive edge, there could be a (small) prize for the best exhibition.

Given that the summer school is residential, the times for workshop activities could be moved around, to allow for activities, not juts sport, but active learning activities, to take place in the day, with more workshop being scheduled for the evenings. Participants would themselves be encouraged to organise the social programme, with a premium on social and learning activities.

Of course, this raises the issue of the role of the ‘professors’ at the summer school. Instead of presenting lectures, they would have the task of guiding and mentoring the thematic groups and of supporting individual and group learning.

None of this contradicts the ideas put forward by Ambjorn. But rather than just providing lectures in advance of the school, why not stage a series of online interactive seminars in the run up to the event. And lets use a social networking platform to aggregate and discuss our work, both in advance of the summer school and throughout the event, linking up with other researchers not fortunate enough to be able to attend., Indeed, the thematic groups could draw on the wisdom of the distributed community to help in their work and discussions.

In other words, let us develop a pedagogy for the summer school which reflects our own emergent uses of TEL for teaching and learning.

I would welcome futher suggestions of rhow next years summer school might be organised. I have agreed to pass on all comments on the blog to the Stellar network who will be responsible for organising the 2010 event.

Issues in PLE development

I go through periods of having little new to say about Personal Learning Environments and times with many new ideas. I am at the moment in one of the latter periods – inspired by so many interesting talks at the European Technology Enhanced Summer School last week and at over the weekend at a meeting of the Mature-IP project partnership.

Here are a few of the things I have been thinking about (and will write about over the next two weeks):

  • the emergence of some consensus about a mash up (Mupples) approach to PLE development based on widgets
  • the relationship between (informal) learning and knowledge development and maturing within organisations
  • The relationship between individual learning through a PLE and organisational learning
  • the idea of bricolage as the basis of an emerging pedagogic theory of learning outside the institutions
  • the potential for a mobile device based PLE (code named a WOMBLE – Work and Mobile Learning Environments)
  • The digital identity of learners expressed through a PLE
  • the idea of appropriation (linked to bricolage) of software and applications for use for learning
  • the potential of Google Wave as a platform for a PLE

Anyone care to add to this list?